// Use this for initialization void Start() { gameController = GameObject.FindGameObjectWithTag("GameController").GetComponent <GameController>(); playerInputs = gameController.gameObject.GetComponent <PlayerInputsScript>(); if (currentScene == "Level") { playerController = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerController>(); } }
// Used for initialization void Start() { gameController = GameObject.FindGameObjectWithTag("GameController").GetComponent <GameController>(); playerInputs = gameController.gameObject.GetComponent <PlayerInputsScript>(); hoverScript = GetComponent <HoverScript>(); audioController = GetComponent <AudioController>(); rigBody = GetComponent <Rigidbody>(); rigBody.maxAngularVelocity = 5; com = rigBody.centerOfMass - new Vector3(0, 0, rigBody.centerOfMass.z); rigBody.centerOfMass = com; turnForce *= rigBody.mass; yawForce *= rigBody.mass; pitchForce *= rigBody.mass; rollForce *= rigBody.mass; fakeRoll *= rigBody.mass; }
// Use this for initialization void Start() { playerInputs = GameObject.FindGameObjectWithTag("GameController").GetComponent <PlayerInputsScript>(); }