// /*If the player is in this state, they will always do whatever is in state update. * Which includes accepting new input and */ public void StateUpdate() { pi.playerScript.Idle(); mi = pi.GetMovementInput(); ri = pi.GetRunInput(); ji = pi.GetJumpInput(); spellInputTable = pi.GetSpellInputTable(); cancelSpell = pi.GetCancelInput(); }
public void StateUpdate() { mi = pi.GetMovementInput(); ri = pi.GetRunInput(); spellInputTable = pi.GetSpellInputTable(); ji = pi.GetJumpInput(); pi.playerScript.GroundMovement(mi.x, mi.y, mi.magnitude); pi.playerScript.Run(ri.magnitude); cancelSpell = pi.GetCancelInput(); }