public Player() { playerIndex = playingPlayerList.Count; playerName = DefaultPlayerName(playerIndex); playerInputInfo = LoadPlayerInputConfig(playerIndex); playingPlayerList.Add(this); }
public Player(string playerName) { playerIndex = playingPlayerList.Count; this.playerName = playerName; playerInputInfo = LoadPlayerInputConfig(playerIndex); playingPlayerList.Add(this); }
protected override void BindPlayerInputs(PlayerInputInfo inputInfo) { if (didBindInputs) { return; } int index = playerNumber - 1; if (index > inputInfo.players.Count - 1) { return; } if (inputInfo.players.ElementAt(index)) { inputInfo.players[index].onPlayerMoved += Move; inputInfo.players[index].onDownButtonPressed += Select; inputInfo.players[index].onRightButtonPressed += Deselect; currentCursor.ChangeColor(playerColor.playerColor); SetupCurrentCursor(); didBindInputs = true; } pInputInfo = inputInfo; }
public void OnPlayerJoined(PlayerInputInfo inputInfo) { if (playerNumber <= 2) { inputInfo.players[playerNumber - 1].onDownButtonPressed += OnPlayerSelect; playerNumber++; } }
protected virtual void BindPlayerInputs(PlayerInputInfo inputInfo) { int index = inputInfo.players.Count - 1; //add the latest player inputInfo.players[index].onPlayerMoved += Move; inputInfo.players[index].onDownButtonPressed += Select; inputInfo.players[index].onRightButtonPressed += Deselect; SetupCurrentCursor(); }
public static void SavePlayerInputConfig(Player savePlayer) { string directory = Application.streamingAssetsPath + WithoutStreamingAssetsPath; string defaultPlayerName = DefaultPlayerName(savePlayer.playerIndex); string fileName = defaultPlayerName + ConfigFileNameSuffix; string fullPath = directory + fileName; string saveData = PlayerInputInfo.ToSaveData(savePlayer.playerInputInfo); System.IO.File.WriteAllText(fullPath, saveData); }
void InitControllers() { _inputControllerList = new List <PlayerInputInfo>(); PlayerInputInfo p1 = new PlayerInputInfo( KeyCode.Joystick1Button0, KeyCode.Joystick1Button5, P1_MAIN_HOR_AXIS, P1_MAIN_VER_AXIS, P1_SEC_HOR_AXIS, P1_SEC_VER_AXIS); _inputControllerList.Add(p1); }
public void Update(PlayerInputInfo inputInfo) { rigidBody.velocity = new Vector2(inputInfo.horizontal * speed, inputInfo.vertical * speed); playerTransform.Find("PlayerGfx").GetComponent <Animator>().SetTrigger("Run"); if (inputInfo.horizontal < 0) { player.GetComponent <PlayerBehavior>().FlipSprite(true); } else { player.GetComponent <PlayerBehavior>().FlipSprite(false); } }
public void OnPlayerJoined(PlayerInputInfo inputInfo) { int index = playerNumber - 1; if (index > inputInfo.players.Count - 1) { return; } if (inputInfo.players.ElementAt(index)) { activePortrait = portraits[0]; activePortrait.SetSwordVisiblity(false); TogglePortraitsVisibility(true); } }
void Update() { if (photonView.IsMine) { inputInfo.Update(); if (!inputInfo.IsPlayerInputEmpty()) { PlayerInputInfo input = inputInfo.GetPlayerInput(); moveInfo.Update(input); } else { rigidBody.velocity = Vector2.zero; } } }
public void UnBindPlayerInputs(ref PlayerInputInfo inputInfo, int index) { playerInputInfo.players[playerIndex].onPlayerMoved -= Move; playerInputInfo.players[playerIndex].onUpButtonPressed -= OnUpButton; playerInputInfo.players[playerIndex].onUpButtonReleased -= OnUpButtonReleased; playerInputInfo.players[playerIndex].onDownButtonPressed -= OnDownButton; playerInputInfo.players[playerIndex].onDownButtonReleased -= OnDownButtonReleased; playerInputInfo.players[playerIndex].onLeftButtonPressed -= OnLeftButton; playerInputInfo.players[playerIndex].onLeftButtonReleased -= OnLeftButtonReleased; playerInputInfo.players[playerIndex].onRightButtonPressed -= OnRightButton; playerInputInfo.players[playerIndex].onRightButtonReleased -= OnRightButtonReleased; ResetStates(); }
public void Update() { if (inputTerm) { PlayerInputInfo input = default; input.horizontal = joystickInfo.Horizontal; input.horizontal += Input.GetAxisRaw("Horizontal"); input.vertical = joystickInfo.Vertical; input.vertical += Input.GetAxisRaw("Vertical"); if (Mathf.Abs(input.horizontal) > 0f || Mathf.Abs(input.vertical) > 0f) { inputQueue.Enqueue(input); } } }
public void BindPlayerInputs(ref PlayerInputInfo inputInfo, int index) { inputInfo.players[index].onPlayerMoved += Move; inputInfo.players[index].onUpButtonPressed += OnUpButton; inputInfo.players[index].onUpButtonReleased += OnUpButtonReleased; inputInfo.players[index].onDownButtonPressed += OnDownButton; inputInfo.players[index].onDownButtonReleased += OnDownButtonReleased; inputInfo.players[index].onLeftButtonPressed += OnLeftButton; inputInfo.players[index].onLeftButtonReleased += OnLeftButtonReleased; inputInfo.players[index].onRightButtonPressed += OnRightButton; inputInfo.players[index].onRightButtonReleased += OnRightButtonReleased; playerIndex = index; playerInputInfo = inputInfo; }
public PlayerInputInfo[] GetInputResult(List <PlayerInputInfo> playerInput) //判斷是否在輸入成功區間 { PlayerInputInfo [] result = new PlayerInputInfo[2] { new PlayerInputInfo(EColor.NONE, .0f), new PlayerInputInfo(EColor.NONE, .0f) }; bool [] bsuccess = new bool[4]; //List<PlayerInputInfo> result = new List<PlayerInputInfo>(); for (int i = 0; i < playerInput.Count; i++) { float playerInputTime = playerInput[i].time % SecRound; for (int j = 0; j < 4; j++) { Debug.Log("j=" + j); Debug.Log("bsuccess[0]=" + bsuccess[0]); if (!bsuccess[j] && playerInputTime >= (InputTime[j] - Deviation) && playerInputTime <= (InputTime[j] + Deviation)) { bsuccess[j] = true; if (j == 0) { result[0] = playerInput[i]; Debug.Log(result[0]); Debug.Log(playerInput[i]); } else if (j == 1 && bsuccess[0]) { result[0].color = MixColor(playerInput[i].color, playerInput[i - 1].color); Debug.Log("a"); } else if (j == 2) { result[1] = playerInput[i]; } else if (j == 3 && bsuccess[2]) { result[1].color = MixColor(playerInput[i].color, playerInput[i - 1].color); Debug.Log("b"); } } } } return(result); }
public static PlayerInputInfo LoadPlayerInputConfig(int loadPlayerIndex) { PlayerInputInfo resultInfo = null; string directory = Application.streamingAssetsPath + WithoutStreamingAssetsPath; string defaultPlayerName = DefaultPlayerName(loadPlayerIndex); string fileName = defaultPlayerName + ConfigFileNameSuffix; string fullPath = directory + fileName; if (System.IO.File.Exists(fullPath)) { string saveData = System.IO.File.ReadAllText(fullPath); resultInfo = PlayerInputInfo.FromSaveData <PlayerInputInfo>(saveData); } else { resultInfo = Resources.Load <PlayerInputInfo>(PlayerInputInfoPath + defaultPlayerName + DefaultFileName); } return(resultInfo); }
public void OnPlayerJoined(PlayerInputInfo inputInfo) { //loop through our keys foreach (int playerNumber in characters.Keys) { int index = playerNumber - 1; if (index > inputInfo.players.Count - 1) { return; } if (inputInfo.players.ElementAt(index)) { playersJoined++; if (!didStart) { if (characters.TryGetValue(playerNumber, out Character c)) { if (c != null) { c.disableInput = true; } } } if (playersJoined == 2) { OnAllPlayersJoined(); } } } pInputInfo = inputInfo; }
public void onPlayerJoined(PlayerInputInfo inputInfo) { BindPlayerInputs(inputInfo); }
public void SetPlayerInputInfo(PlayerInputInfo inputInfo) { InputInfo = inputInfo; }