private void normalizePlayerPoints(int playerId, Account playerAccount) { var infoSet = new PlayerInfoSet() { entityId = playerId, upgradePoints = playerAccount.balances[ResourceType.Points], }; var cmd = new APICmd(CmdId.Request_Player_SetPlayerInfo, infoSet); broker.ExecuteCommand(cmd); }
private void normalizePlayer(PlayerLedger ledger) { var infoSet = new PlayerInfoSet() { entityId = ledger.info.entityId, experiencePoints = ledger.FactionAccount.balances[ResourceType.Experience], upgradePoints = ledger.PersonalAccount.balances[ResourceType.Points], }; log(() => $"normalizing player: {ledger.info.playerName} with points: { infoSet.upgradePoints}"); log(() => $"factionAccount: {Serializer.Serialize(ledger.FactionAccount)} playerAccount: {Serializer.Serialize(ledger.PersonalAccount)}"); var cmd = new APICmd(CmdId.Request_Player_SetPlayerInfo, infoSet); broker.ExecuteCommand(cmd); }
public static void Request_Player_SetPlayerInfo(PlayerInfoSet arg, Action callback = null, Action <ErrorInfo> onError = null) { Action <CmdId, object> wiredCallback = null; if (callback != null) { wiredCallback = (_, val) => callback(); } var apiCmd = new GenericAPICommand( CmdId.Request_Player_SetPlayerInfo, arg, wiredCallback, onError ?? noOpErrorHandler ); Broker.Execute(apiCmd); }
//Загружаем все, что касается информации персонажа через XML private void Launcher_OnShowPlayerInfo(object sender, LoadTextEventArgs e) { switch (e.State) { case LoadingState.Canceled: break; case LoadingState.Started: //StartWaitAnimation(); break; case LoadingState.Completed: //StopWaitAnimation(); try { if (e.Result.Success) { PlayerInfoSet playerSet = PlayerInfoSet.FromXml(e.Result.Data); // player info charInfoBox.ItemsSource = playerSet.Stat; // получаем имг сорц как урл ImagePath = playerSet.Stat.First(x => x.Name == CharName).Race; BitmapImage bimage = new BitmapImage(); bimage.BeginInit(); bimage.UriSource = new Uri(ImagePath, UriKind.Relative); bimage.EndInit(); bgCharInfo.Source = bimage; } } catch (Exception err) { MessageBox.Show( "Not possible to generate a character info. Please restart the program. If the error persists, again, please contact technical support project"); } break; default: throw new ArgumentOutOfRangeException(); } }
public async Task <bool> Request_Player_SetPlayerInfo(PlayerInfoSet arg, CancellationToken ct) { return(await Broker.SendRequestAsync(CmdId.Request_Player_SetPlayerInfo, arg, ct)); }
public async Task <bool> Request_Player_SetPlayerInfo(PlayerInfoSet arg) { return(await Broker.SendRequestAsync(CmdId.Request_Player_SetPlayerInfo, arg)); }
public IActionResult Post([FromBody] PlayerInfoSet player) { PlayerManager.ChangePlayerInfo(player); return(Ok()); }
public void ChangePlayerInfo(PlayerInfoSet aSet) { using (var DB = new PlayerContext()) { var player = DB.Players.FirstOrDefault(P => P.EntityId == aSet.entityId); if (player == null) { return; } if (aSet.factionRole.HasValue) { player.FactionRole = aSet.factionRole.Value; } if (aSet.factionId.HasValue) { player.FactionId = aSet.factionId.Value; } if (aSet.factionGroup.HasValue) { player.FactionGroup = aSet.factionGroup.Value; } if (aSet.origin.HasValue) { player.Origin = (byte)aSet.origin.Value; } if (aSet.upgradePoints.HasValue) { player.Upgrade = aSet.upgradePoints.Value; } if (aSet.experiencePoints.HasValue) { player.Exp = aSet.experiencePoints.Value; } if (aSet.bodyTempMax.HasValue) { player.BodyTempMax = aSet.bodyTempMax.Value; } if (aSet.bodyTemp.HasValue) { player.BodyTemp = aSet.bodyTemp.Value; } if (aSet.radiationMax.HasValue) { player.RadiationMax = aSet.radiationMax.Value; } if (aSet.oxygenMax.HasValue) { player.OxygenMax = aSet.oxygenMax.Value; } if (aSet.oxygen.HasValue) { player.Oxygen = aSet.oxygen.Value; } if (aSet.foodMax.HasValue) { player.FoodMax = aSet.foodMax.Value; } if (aSet.food.HasValue) { player.Food = aSet.food.Value; } if (aSet.staminaMax.HasValue) { player.StaminaMax = aSet.staminaMax.Value; } if (aSet.stamina.HasValue) { player.Stamina = aSet.stamina.Value; } if (aSet.healthMax.HasValue) { player.HealthMax = aSet.healthMax.Value; } if (aSet.health.HasValue) { player.Health = aSet.health.Value; } if (!string.IsNullOrEmpty(aSet.startPlayfield)) { player.StartPlayfield = aSet.startPlayfield; } if (aSet.radiation.HasValue) { player.Radiation = aSet.radiation.Value; } DB.SaveChangesAsync(); } Request_Player_SetPlayerInfo(aSet); }
public void Request_Player_SetPlayerInfo(PlayerInfoSet arg, Action callback = null, Action <ErrorInfo> onError = null) { Broker.Request_Player_SetPlayerInfo(arg, callback, onError); }
public static Task <object> Request_Player_SetPlayerInfo(PlayerInfoSet param) { return(Broker.CreateCommandWithArgAndReturn <PlayerInfoSet, object>(CmdId.Request_Player_SetPlayerInfo, param)); }
public static Task <object> Request_Player_SetPlayerInfo(PlayerInfoSet param, Action callback, Action <ErrorInfo> onError = null) { return(Broker.CreateCommandWithArgAndReturn <PlayerInfoSet, object>(CmdId.Request_Player_SetPlayerInfo, param, callback, onError)); }