public void SendGameTip(string origin, string content) { Socket.SendMessage(new GameTipSentMessage(origin, content)); PlayerInfoManager pim = FindObjectOfType <PlayerInfoManager>(); pim.HighlightPlayer(this); }
void CmdAdd() { infoManager = FindObjectOfType <PlayerInfoManager> (); player = infoManager.Register("Haha"); this.gameObject.name = player.ToString(); RpcAdd(player); }
/// <summary> /// Покупка еды закусочной /// </summary> private void BuyBistroFood(Client player, object[] args) { var price = (int)args[0]; var playerInfo = PlayerInfoManager.GetInfo(player); if (playerInfo.Balance < price) { API.sendNotificationToPlayer(player, "~r~Недостаточно денег", true); return; } var satiety = (int)args[1]; var newSatiety = playerInfo.Satiety + satiety; playerInfo.Satiety = newSatiety <= PlayerInfo.MAX_VALUE ? newSatiety : PlayerInfo.MAX_VALUE; playerInfo.Balance -= price; PlayerInfoManager.RefreshUI(player, playerInfo); var truckDriverName = args[2].ToString(); if (!string.IsNullOrEmpty(truckDriverName)) { _bistroManager.SetTruckDriverRevard(truckDriverName, price, playerInfo.Name); } API.sendNotificationToPlayer(player, $"Сытость восстановлена на ~b~{satiety} ед."); API.triggerClientEvent(player, ServerEvent.HIDE_BISTRO_FOOD_MENU); var street = (int)args[0]; if (street != Validator.INVALID_ID) { _clanManager.ReplenishClanBalance(street, price); } }
private void GameOver() { // Player Won the level if (IsLevelClear()) { PlayerInfo playerInfo = PlayerInfoManager.GetCurrentPlayerInfo(); TimeSpan time = TimeSpan.FromSeconds(timer.totalTime); TimeSpan oldTime = playerInfo.Levels[levelIndex].time; //Actualizar récord si se ha batido o si no existia(oldTime == 0) if (time < oldTime || Math.Abs(oldTime.TotalSeconds) < float.Epsilon) { playerInfo.Levels[levelIndex].time = time; } // Desbloquear siguiente nivel si es necesario si quedan niveles por desbloquear if ((levelIndex + 1) < GameManager.GetLevelsCount()) { playerInfo.Levels[levelIndex + 1].unlocked = true; } PlayerInfoManager.SetCurrentPlayerInfo(playerInfo); GameManager.Save(); } //Ir a la pantalla de selección de nivel GameManager.ChangeScene(Scene.SELECT_LEVEL); }
/// <summary> /// Забрать машину со штрафстоянки /// </summary> private void GetVehicleFromParkingFine(Client player, object[] args) { var freePlace = GetFreePlace(); if (freePlace == null) { API.sendNotificationToPlayer(player, "~r~В данный момент на стоянке нет свободных мест", true); return; } var price = (int)args[1]; var playerInfo = PlayerInfoManager.GetInfo(player); if (playerInfo.Balance < price) { API.sendNotificationToPlayer(player, "~r~Недостаточно средств", true); return; } playerInfo.Balance -= price; var vehicleInfo = JsonConvert.DeserializeObject <Vehicle>(args[0].ToString()); vehicleInfo.IsSpawned = true; vehicleInfo.OnParkingFine = false; _vehicleManager.CreateVehicle(vehicleInfo, freePlace.Item1, freePlace.Item2); _vehicleInfoManager.SetInfo(player, vehicleInfo); API.triggerClientEvent(player, ServerEvent.HIDE_PARKING_FINE_MENU); }
IEnumerator Start() { while (vrtk_manager.modelAliasLeftController.transform.Find("body") == null || vrtk_manager.modelAliasRightController.transform.Find("body") == null) { yield return(new WaitForSeconds(0.1f)); } leftInteractTouch = vrtk_manager.scriptAliasLeftController.GetComponent <VRTK_InteractTouch> (); rightInteractTouch = vrtk_manager.scriptAliasRightController.GetComponent <VRTK_InteractTouch> (); leftInteractUse = vrtk_manager.scriptAliasLeftController.GetComponent <VRTK_InteractUse> (); rightInteractUse = vrtk_manager.scriptAliasRightController.GetComponent <VRTK_InteractUse> (); rightControllerTooltips = vrtk_manager.scriptAliasRightController.GetComponentInChildren <VRTK_ControllerTooltips> (); leftControllerTooltips = vrtk_manager.scriptAliasLeftController.GetComponentInChildren <VRTK_ControllerTooltips> (); playerInfoManager = FindObjectOfType <PlayerInfoManager> (); rightTeleporter = vrtk_manager.scriptAliasRightController.transform.Find("Teleporter").gameObject; leftTeleporter = vrtk_manager.scriptAliasLeftController.transform.Find("Teleporter").gameObject; FindObjectOfType <PlayerHealth> ().OnPlayerDied += OnPlayerDied; FindObjectOfType <PlayerHealth> ().OnPlayerRevived += OnPlayerRevived; playerInfoManager.OnPlayerInfoViewOpened += OnPlayerInfoOpenend; playerInfoManager.OnPlayerInfoViewClosed += OnPlayerInfoClosed; SetOutfitterMode(OutfitterMode.EXPLORE); setupFinished = true; }
private void OnDestroy() { if (this == sInstance) { sInstance = null; } }
/// <summary> /// Устанавливает параметры игрока перед эвентом /// </summary> protected override void SetEventData(Client player, EventTeam team, int index) { var position = team == EventTeam.Red ? SniperBattleData.RedTeamPositions[index] : SniperBattleData.BlueTeamPositions[index]; API.setEntityPosition(player, position); API.setEntityDimension(player, EVENT_DIMENSION); API.givePlayerWeapon(player, WeaponHash.HeavySniper, 50, true); var clothes = SniperBattleData.GetEventClothes(team, PlayerInfoManager.IsMale(player)); GtaCharacter.SetClothes(player, clothes); }
private void CreatePlayerList() { foreach (PhotonPlayer player in playersList) { GameObject playerInfoObject = Instantiate(PlayerInfoPrefab, PlayerScrollContent.transform); PlayerInfoManager playerInfoManager = playerInfoObject.GetComponent <PlayerInfoManager>(); playerInfoManager.thisPlayer = player; playerInfoManager.UpdatePlayerInfo(); playerInfoObjects.Add(playerInfoObject); } }
void CmdFetchPlayerInfo() { PlayerInfoManager pim = GameObject.Find("PlayerInfoManager").GetComponent <PlayerInfoManager>(); PlayerInfo serverInfo = pim.getPlayerInfo(identity.connectionToClient); NetworkWriter writer = new NetworkWriter(); serverInfo.Serialize(writer); TargetSetPlayerInfo(identity.connectionToClient, writer.AsArray()); }
void Awake() { if (instance == null) { instance = this; } else { Destroy(gameObject); } }
/// <summary> /// Устанавливает параметры игрока перед эвентом /// </summary> protected override void SetEventData(Client player, EventTeam team, int index) { var position = team == EventTeam.Red ? CountryBreakdownData.RedTeamPositions[index] : CountryBreakdownData.BlueTeamPositions[index]; API.setEntityPosition(player, position); API.setEntityDimension(player, EVENT_DIMENSION); API.givePlayerWeapon(player, CountryBreakdownData.GetWeapon(), 300, true); var clothes = CountryBreakdownData.GetEventClothes(team, PlayerInfoManager.IsMale(player)); GtaCharacter.SetClothes(player, clothes); }
private void Awake() { if (Instance == null) { Instance = this; } else { Destroy(gameObject); } }
private void Awake() { playerInfos.Clear(); if (Instance == null) { Instance = this; } else { Destroy(gameObject); } }
void Awake() { if (sInstance == null) { sInstance = this; Setup(); } else if (sInstance != this) { Destroy(this.gameObject); return; } }
/// <summary> /// Set panel whit all player´s info /// </summary> /// <param name="status"></param> public void UpdateHUD() { Camera.main.GetComponent <SoundEffectsMenu>().PlayEffect(pageBook); close.gameObject.SetActive(true); panel.SetActive(true); info.gameObject.SetActive(true); nameTxt.gameObject.SetActive(true); playerName = string.IsNullOrEmpty(PlayerInfoManager.GetCurrentPlayerInfo().Name) ? "Player": PlayerInfoManager.GetCurrentPlayerInfo().Name; TextName(); BestTime(PlayerInfoManager.GetCurrentPlayerInfo().Levels[levelSelector.CurrentLevelIndex].time); //record.gameObject.SetActive(status); //TextRecord(GameManager.instancia.BestRecord(GameManager.instancia.currLevel),GameManager.instancia.BestRecordMan(GameManager.instancia.currLevel)); }
public SingleRoomManager(ServerRoomFactory roomFactory, RoomEventDispatcher dispatcher, bool tokenOnce, IRoomListener roomListener) { _dispatcher = dispatcher; _dispatcher.OnRoomEvent += OnRoomEvent; _playerInfoManager = new PlayerInfoManager(tokenOnce); _roomFactory = roomFactory; roomFactory.TokenGenerator = _playerInfoManager; _roomListener = roomListener; _debugSystem = new ServerDebugInfoSystem(this); }
/// <summary> /// Обработчик подмены документов /// </summary> private void FinishFalsification(Client player, object[] args) { PlayActionAnimation(player); player.resetSyncedData(IN_REPOSITORY); player.resetData(REPOSITORY_KEY); player.resetData(IN_REPOSITORY); SetQuestReward(player); ActionHelper.SetAction(3000, () => { PlayerInfoManager.SetPlayerClothes(player, true); _inventoryManager.EquipWeapon(player); }); API.triggerClientEvent(player, ServerEvent.HIDE_CLAN_QUEST_POINTS); }
/// <summary> /// Оплата аренды фургона /// </summary> private bool PayTrunkRent(Client player, int rentCost) { var playerInfo = PlayerInfoManager.GetInfo(player); if (playerInfo.Balance < rentCost) { API.sendNotificationToPlayer(player, "~r~Недостаточно денег для аренды фургона", true); return(false); } playerInfo.Balance -= rentCost; PlayerInfoManager.RefreshUI(player, playerInfo); return(true); }
/// <summary> /// Получить зарплату /// </summary> private void GetSalary(Client player, object[] args) { var activeWork = WorkInfoManager.GetActiveWork(player); if (!WorkIsCorrect(player, activeWork, () => activeWork.Type == WorkType.Wrecker)) { return; } WorkInfoManager.SetActivity(player, WorkType.Wrecker, false); player.resetData(WorkData.IS_WRECKER); PayOut(player, activeWork); PlayerInfoManager.SetPlayerClothes(player); API.triggerClientEvent(player, ServerEvent.HIDE_PARKING_FINE_MENU); }
/// <summary> /// Завершить работу и получить зарплату /// </summary> private void GetSalary(Client player, object[] objects) { var activeWork = WorkInfoManager.GetActiveWork(player); if (!WorkIsCorrect(player, activeWork, () => activeWork.Type == WorkType.TaxiDriver)) { return; } WorkInfoManager.SetActivity(player, WorkType.TaxiDriver, false); player.setData(WorkData.IS_TAXI_DIVER, null); PlayerInfoManager.SetPlayerClothes(player); PayOut(player, activeWork); API.triggerClientEvent(player, ServerEvent.HIDE_SIEMON_MENU); }
/// <summary> /// Проверяет, что игроку доступен контракт банды /// </summary> private bool ClanRankEnough(Client player, int workLevel, int minLevel, ClanRank minRank) { if (!LevelEnough(player, workLevel, minLevel)) { return(false); } var clanInfo = PlayerInfoManager.GetInfo(player).Clan; if (clanInfo == null || clanInfo.Rank < minRank) { API.sendNotificationToPlayer(player, $"~r~Необходимый ранг в банде \"{minRank.GetDescription()}\" и выше", true); return(false); } return(true); }
/// <summary> /// Получение зарплаты дальнобойщика /// </summary> private void TruckerSalary(Client player, object[] args) { var activeWork = WorkInfoManager.GetActiveWork(player); if (!WorkIsCorrect(player, activeWork, () => activeWork.Type == WorkType.Trucker)) { return; } WorkInfoManager.SetActivity(player, WorkType.Trucker, false); player.resetSyncedData(WorkData.IS_TRUCKER); player.resetData(WorkData.DELIVERY_CONTRACT); PayOut(player, activeWork); PlayerInfoManager.SetPlayerClothes(player); API.triggerClientEvent(player, ServerEvent.HIDE_TRUCKERS_MENU); }
/// <summary> /// Получить зарплату /// </summary> private void GetSalary(Client player, object[] objects) { var activeWork = WorkInfoManager.GetActiveWork(player); if (!WorkIsCorrect(player, activeWork, () => activeWork.Type == WorkType.BusDriver)) { return; } WorkInfoManager.SetActivity(player, WorkType.BusDriver, false); DecreaseRouteDriversCount(player); player.resetData(WorkData.IS_BUS_DRIVER); player.resetData(BusDriverManager.SHAPE_KEY); player.resetData(BusDriverManager.ROUTE_KEY); PlayerInfoManager.SetPlayerClothes(player); PayOut(player, activeWork); API.triggerClientEvent(player, ServerEvent.HIDE_ONEIL_MENU); }
/// <summary> /// Получение зарплаты /// </summary> private void GetSalary(Client player, object[] args) { var activeWork = WorkInfoManager.GetActiveWork(player); bool TypeChecker() => activeWork.Type == WorkType.Builder; if (!WorkIsCorrect(player, activeWork, TypeChecker)) { return; } WorkInfoManager.SetActivity(player, activeWork.Type, false); player.resetData(BuilderManager.BUILDER_POINT_KEY); player.resetSyncedData(WorkData.IS_BUILDER); PlayerInfoManager.SetPlayerClothes(player); PayOut(player, activeWork); API.triggerClientEvent(player, ServerEvent.HIDE_BUILDER_POINT); API.triggerClientEvent(player, ServerEvent.HIDE_BUILDER_MENU); }
/// <summary> /// Получить зарплату /// </summary> private void GetSalary(Client player, object[] args) { var activeWork = WorkInfoManager.GetActiveWork(player); if (!WorkIsCorrect(player, activeWork, () => activeWork.Type == WorkType.Police)) { return; } WorkInfoManager.SetActivity(player, WorkType.Police, false); player.resetData(WorkData.IS_POLICEMAN); player.resetSyncedData("HasPoliceActions"); PayOut(player, activeWork); PlayerInfoManager.SetPlayerClothes(player); PlayerManager.SetPlayerName(player, PlayerInfoManager.GetInfo(player)); _inventoryManager.EquipWeapon(player); _policeAlertManager.HideAllAlerts(player); API.triggerClientEvent(player, ServerEvent.HIDE_SARAH_MENU); }
/// <summary> /// Получение зарплаты /// </summary> private void GetSalary(Client player, object[] args) { var activeWork = WorkInfoManager.GetActiveWork(player); bool TypeChecker() => activeWork.Type == WorkType.Fisherman; if (!WorkIsCorrect(player, activeWork, TypeChecker)) { return; } WorkInfoManager.SetActivity(player, activeWork.Type, false); player.resetData(FishermanManager.FISHERMAN_POINT_KEY); player.resetSyncedData(WorkData.IS_FISHERMAN); player.resetSyncedData(WorkData.IS_FISHERMAN_ON_BOAT); PlayerInfoManager.SetPlayerClothes(player); PayOut(player, activeWork); API.triggerClientEvent(player, ServerEvent.HIDE_FISHERMAN_POINT); API.triggerClientEvent(player, ServerEvent.HIDE_FISHERMAN_MENU); }
/// <summary> /// Получить зарплату /// </summary> private void GetSalary(Client player, object[] objects) { var activeWork = WorkInfoManager.GetActiveWork(player); bool TypeChecker() => activeWork.Type == WorkType.Forklift; if (!WorkIsCorrect(player, activeWork, TypeChecker)) { return; } WorkInfoManager.SetActivity(player, activeWork.Type, false); API.resetEntityData(player, WorkData.IS_FORKLIFT); player.resetData(ForkliftManager.FORKLIFT_TAKE_KEY); player.resetData(ForkliftManager.FORKLIFT_PUT_KEY); PlayerInfoManager.SetPlayerClothes(player); PayOut(player, activeWork); API.triggerClientEvent(player, ServerEvent.HIDE_LOADER_POINTS); API.triggerClientEvent(player, ServerEvent.HIDE_FORKLIFT_MENU); }
private void Start() { CurrentLevelIndex = 0; soundEffects = Camera.main.GetComponent <SoundEffectsMenu>(); levelsInfo = PlayerInfoManager.GetCurrentPlayerInfo().Levels; Assert.IsNotNull(levelsInfo, "Error: Couldn't find the levelsInfo in LevelSelector\n<color=yellow>Tip: is PlayerInfoManager initialized?(Have you used/created GameManager?)</color>"); int index = 0; for (int i = 1; i < levelsInfo.Length; i++) { if (levelsInfo[i].unlocked) { activateLevels.FastActiveSprite(index++); } } hud.UpdateHUD(); }
/// <summary> /// Обработчик входа в угоняемую машину /// </summary> private void OnEnterHijackedVehicle(Client player, NetHandle vehHandle, int seat) { var vehicle = API.getEntityFromHandle <Vehicle>(vehHandle); if (!vehicle.hasData(THIEFT_VEHICLE)) { return; } var thiefName = vehicle.hasData(THIEF_NAME) ? (string)vehicle.getData(THIEF_NAME) : string.Empty; if (thiefName == player.name) { var playerClanId = PlayerInfoManager.GetInfo(player).Clan.ClanId; API.triggerClientEvent(player, ServerEvent.SHOW_CLAN_QUEST_END_POINT, VehicleTheftData.EndPointPositions[playerClanId]); } else { player.warpOutOfVehicle(); } }
void Start() { Instance = this; StartCoroutine(WaitForPlayer()); }
void CmdAdd() { infoManager = FindObjectOfType<PlayerInfoManager> (); player = infoManager.Register ("Haha"); this.gameObject.name = player.ToString (); RpcAdd (player); }