public static void SetTriggerPointStatus(PlayerInfoComponent infoComponent, ETriggerPointStatus status) { if (status == ETriggerPointStatus.Inactive) { if (m_TriggerPointStatus[infoComponent.GetPlayerIndex()] == ETriggerPointStatus.Triggered) { infoComponent.ResetDefaultAndCurrentPalette(); } if (infoComponent.GetPlayerSettings().TriggerPointAlwaysActive) { status = ETriggerPointStatus.Active; } } m_TriggerPointStatus[infoComponent.GetPlayerIndex()] = status; OnTriggerPointStatusChanged[infoComponent.GetPlayerIndex()]?.Invoke(status); }
void OnGrabbed(BaseEventParameters baseParams) { if (IsDead()) { return; } #if UNITY_EDITOR || DEBUG_DISPLAY if (m_DEBUG_BreakOnGrabbed) { Debug.Break(); } #endif GrabbedEventParameters grabbedParams = (GrabbedEventParameters)baseParams; PlayerBaseAttackLogic grabAttackLogic = grabbedParams.m_AttackLogic; ChronicleManager.AddChronicle(gameObject, EChronicleCategory.Health, "On grabbed by : " + grabAttackLogic.GetAttack().m_Name); m_StunInfoSC.StartStun(grabAttackLogic, EAttackResult.Hit); PlayHitAnimation(grabAttackLogic); m_AudioManager.PlayHitSFX(m_InfoComponent.GetPlayerIndex(), EAttackSFXType.Hit_Throw, false); }
void DisplayInputs() { InputManager.GetAttackInputList(m_PlayerInfoComponentToDisplay.GetPlayerIndex(), m_PlayerMovementComponentToDisplay.IsLeftSide(), ref m_AttackInputs); if (m_AttackInputs.Count > 0) { // LB is not assigned m_AttackInputs.RemoveAll(input => input.GetInputKey() == PlayerGamePad.K_DEFAULT_UNASSIGNED_INPUT); } if (m_AttackInputs.Count > 0) { m_TriggeredInputs.Add(new List <GameInput>(m_AttackInputs)); if (m_TriggeredInputs.Count > m_GameInputList.transform.childCount) { m_TriggeredInputs.RemoveRange(0, (int)(m_TriggeredInputs.Count - m_GameInputList.transform.childCount)); } int triggeredInputIndex; for (int i = 0; i < m_TriggeredInputs.Count; i++) { triggeredInputIndex = (m_TriggeredInputs.Count - 1) - i; Transform gameInputs = m_GameInputList.transform.GetChild(i); for (int j = 0; j < gameInputs.childCount; j++) { if (j < m_TriggeredInputs[triggeredInputIndex].Count) { if (m_TriggeredInputs[triggeredInputIndex][j].GetInputKey() == EInputKey.LT) { // Check that it remains at least 2 gameinputs image to fill, else stop now if (j < m_GameInputsImage[i].Count - 2) { InputUIInfo inputInfoA = UIConfig.Instance.GetAssociatedInputUIInfo(EInputKey.B); m_GameInputsImage[i][j].sprite = inputInfoA.m_GameSprite; m_GameInputsImage[i][j].enabled = true; j++; InputUIInfo inputInfoB = UIConfig.Instance.GetAssociatedInputUIInfo(EInputKey.A); m_GameInputsImage[i][j].sprite = inputInfoB.m_GameSprite; m_GameInputsImage[i][j].enabled = true; } else { break; } } else if (m_TriggeredInputs[triggeredInputIndex][j].GetInputKey() == EInputKey.RT) { // Check that it remains at least 2 gameinputs image to fill, else stop now if (j < m_GameInputsImage[i].Count - 2) { InputUIInfo inputInfoY = UIConfig.Instance.GetAssociatedInputUIInfo(EInputKey.Y); m_GameInputsImage[i][j].sprite = inputInfoY.m_GameSprite; m_GameInputsImage[i][j].enabled = true; j++; InputUIInfo inputInfoX = UIConfig.Instance.GetAssociatedInputUIInfo(EInputKey.X); m_GameInputsImage[i][j].sprite = inputInfoX.m_GameSprite; m_GameInputsImage[i][j].enabled = true; } else { break; } } else { InputUIInfo inputInfo = UIConfig.Instance.GetAssociatedInputUIInfo(m_TriggeredInputs[triggeredInputIndex][j].GetInputKey()); if (inputInfo != null) { m_GameInputsImage[i][j].sprite = inputInfo.m_GameSprite; m_GameInputsImage[i][j].enabled = true; } } } else { m_GameInputsImage[i][j].enabled = false; } } } #if UNITY_EDITOR if (m_TextToDisplayInputs != null) { m_TextToDisplayInputs.text = string.Empty; for (int i = 0; i < m_TriggeredInputs.Count; i++) { for (int j = 0; j < m_TriggeredInputs[i].Count; j++) { m_TextToDisplayInputs.text += m_TriggeredInputs[i][j].GetInputString(); } } } if (m_TextToDisplayInputsAttack != null) { m_TextToDisplayInputsAttack.text = m_PlayerAttackComponentToDisplay.GetTriggeredInputsString(); } #endif } }
public void SpawnHitFX(EHitFXType hitFXType) { m_FXManager.SpawnHitFX(m_PlayerInfoComponent.GetPlayerIndex(), hitFXType, m_FXHook.position, m_FXHook.localRotation, m_FXHook.lossyScale.x < 0); }
public int GetPlayerIndex() { return(m_InfoComponent.GetPlayerIndex()); }
void Start() { m_Enemy = GameObject.FindGameObjectWithTag(Utils.GetEnemyTag(gameObject)).transform.root; m_IsLeftSide = (m_InfoComponent.GetPlayerIndex() == 0) ? true : false; }