void Awake() { GameObject player = GameObject.FindGameObjectWithTag ("Player"); globalvars = player.GetComponent<PlayerVars> (); floorMask = LayerMask.GetMask ("Floor"); anim = GetComponent<Animator> (); playerRigidbody = GetComponent<Rigidbody> (); leapAction = new PlayerHorizontalMovementAction (playerRigidbody, globalvars); jumpAction = new PlayerVerticalMovementAction (playerRigidbody, globalvars); }
void Awake() { GameObject player = GameObject.FindGameObjectWithTag("Player"); globalvars = player.GetComponent <PlayerVars> (); floorMask = LayerMask.GetMask("Floor"); anim = GetComponent <Animator> (); playerRigidbody = GetComponent <Rigidbody> (); leapAction = new PlayerHorizontalMovementAction(playerRigidbody, globalvars); jumpAction = new PlayerVerticalMovementAction(playerRigidbody, globalvars); }