private void OnTriggerEnter2D(Collider2D collision) { PlayerHealthSys player = collision.GetComponent <PlayerHealthSys>(); if (player != null) { player.Damaget(1f); } }
private void OnTriggerEnter2D(Collider2D collision) { PlayerHealthSys player = collision.GetComponent <PlayerHealthSys>(); if (player != null) { player.Damaget(25f); PlayerHealthSys.isDamaged = true; } if (collision.gameObject.tag == "Player") { isAlive = false; anim.SetTrigger("Bom"); Destroy(gameObject, 0.2f); } }