예제 #1
0
    private void OnTriggerEnter2D(Collider2D collision)
    {
        PlayerHealthSys player = collision.GetComponent <PlayerHealthSys>();

        if (player != null)
        {
            player.Damaget(1f);
        }
    }
예제 #2
0
    private void OnTriggerEnter2D(Collider2D collision)
    {
        PlayerHealthSys player = collision.GetComponent <PlayerHealthSys>();

        if (player != null)
        {
            player.Damaget(25f);
            PlayerHealthSys.isDamaged = true;
        }
        if (collision.gameObject.tag == "Player")
        {
            isAlive = false;
            anim.SetTrigger("Bom");
            Destroy(gameObject, 0.2f);
        }
    }