public void CmdTakeDamage(float damage) { this.currentHealth = Mathf.Clamp(currentHealth - damage, 0, MaxHealth); healthUI.ChangeHealthUI(healthAsPercentage); if (currentHealth <= 0) { if (LobbyManager.s_Singleton != null) { transform.position = StartingPos; this.currentHealth = MaxHealth; healthUI.ChangeHealthUI(healthAsPercentage); } } }