public void StartCustomization() { objectPoolersHolder.AwakeCustomizationGameStatePooler(); playerHandler.CreateCamera(); playerHandler.CreatePlayer(inputHandler); customizationHandler.InjectPlayerTruck(playerHandler.player.GetComponent <Truck>()); }
void StartGame() { objectPoolersHolder.AwakeGeneralGameStatePoolers(); inputHandler.SetUpControlsUI(); #region InjectDependencies roadHandler.InjectPathHandler(pathHandler); pathHandler.InjectEnemyHandler(enemyHandler); enemyHandler.InjectPathHandler(pathHandler); #endregion #region WorldCreation playerHandler.CreatePlayer(); //playerHandler.FindEnemyPlayer(); //enemyHandler.AddEnemyPlayerToCurrentSession(playerHandler.player.GetComponent<Enemy>()); playerHandler.CreateCamera(); pathHandler.CreateGrid(new Vector3(0, 0, 0)); #endregion #region StartGamePlay roadHandler.StartRoadHandle(playerHandler.player_rigidbody); enemyHandler.StartCheckingEnemiesPositions(playerHandler.player_rigidbody); enemyHandler.StartSpawnRandomEnemyEveryPeriod(playerHandler.player_rigidbody); //enemyHandler.StartSpawnAllEnemiesEveryPeriod(playerHandler.player_rigidbody); //enemyHandler.StartIncrementMaxEnemiesCount(5f); eventHandler.StartCheckDistance(playerHandler.player_transform.position, playerHandler.player_rigidbody); playerHandler.StartUpdateCamera(); inputHandler.StartUpdateInputs(); currentSessionHandler.StartHandleSession(); #endregion }
public void StartCustomization() { PlayerStaticRunTimeData.customizationTruckData.RewriteData(PlayerStaticRunTimeData.playerTruckData); PlayerStaticRunTimeData.customizationFirePointData.RewriteData(PlayerStaticRunTimeData.playerFirePointData); objectPoolersHolder.AwakeCustomizationGameStatePooler(); dataReturnersHolder.AwakeDataReturners(); playerHandler.CreateCamera(); playerHandler.CreatePlayer(inputHandler); customizationHandler.InjectPlayerTruck(playerHandler.player.GetComponent <Truck>()); }
private void Start() { enemyMeleeHandlerList = new List <EnemyHandler>(); enemyRangedHandlerList = new List <EnemyRangedHandler>(); enemySlowerHandlerList = new List <EnemySlowerHandler>(); playerHandler = PlayerHandler.CreatePlayer(); playerHandler.OnDead += PlayerHandler_OnDead; cameraFollow.Setup(playerHandler.GetPosition); enemySpawner = GameObject.FindGameObjectsWithTag("Spawners"); enemySpawnerBeach = GameObject.Find("EnemySpawnerBeach"); numOfSpawners = enemySpawner.Length; lvl = GameControl.control.lvl; }
public async Task Register([Summary("The name to register with")] string name = null) { if (name == null || name.Trim().Equals("")) { name = Context.User.Username; } if (await PlayerHandler.AttemptLogin(Context.User)) { await ReplyAsync($"{Context.User.Mention}: {Modules.ALREADY_REGISTERED_MSG}"); return; } else { PlayerHandler.CreatePlayer(Context.User, name); await ReplyAsync($"{Context.User.Mention}: {String.Format(Modules.REGISTERED_FORMAT, name)}"); } }
public void StartCustomization() { objectPoolersHolder.AwakeCustomizationGameStatePooler(); playerHandler.CreateCamera(); playerHandler.CreatePlayer(); }