// Use this for initialization void Start () { attakflag = true; attakanim = GetComponentInParent<Animator> (); damageErea = GetComponent<GameObject> (); unitychancontroller = GameObject.Find ("unitychan_dynamic_locomotion").GetComponent<UnityChanControlScriptWithRgidBody> (); lifecount = GameObject.Find ("Life").GetComponent<PlayerHP> (); lifecount.UpdateLife (unitychancontroller.playerHP); }