// float playerInterval; void Start() { if (managerInstance == null) { managerInstance = this; } DontDestroyOnLoad(this); //playerScript = player.GetComponent<PlayerGunController2> (); playerGunCtrlScript = playerGun.GetComponent <PlayerGunController2>(); enemyController1Script = enemyObj.GetComponent <EnemyController1> (); cameraScript = cameraObj.GetComponent <CameraGUIcontroller> (); curPlayerLife = PlayerLife; curEnemyLife = totalEnemyNum; generateEnemyNum = 0; // cameraScript.tryText.text = ""; setNullToText(); // stageManagerScript = stageManagerObj.GetComponent<StageManager> (); enemyInterval = 0.0f; // playerInterval = 0.0f; isPlayerDead = false; SetActivePlayerGun(); enemies = enemyObj.transform.parent.gameObject; // sliderValueSet (100f); }
void Start() { if (instance == null) { instance = this; } DontDestroyOnLoad(this); playerGunCtrlScript = playerGun.GetComponent <PlayerGunController2>(); enemyController1Script = enemyObj.GetComponent <EnemyController1> (); curStageNo = stages[1]; stageName = ""; //Start画面作ったら、要変更 state = State.Play; }