예제 #1
0
    //	float playerInterval;

    void Start()
    {
        if (managerInstance == null)
        {
            managerInstance = this;
        }
        DontDestroyOnLoad(this);

        //playerScript = player.GetComponent<PlayerGunController2> ();
        playerGunCtrlScript    = playerGun.GetComponent <PlayerGunController2>();
        enemyController1Script = enemyObj.GetComponent <EnemyController1> ();
        cameraScript           = cameraObj.GetComponent <CameraGUIcontroller> ();

        curPlayerLife    = PlayerLife;
        curEnemyLife     = totalEnemyNum;
        generateEnemyNum = 0;

//		cameraScript.tryText.text = "";
        setNullToText();

        //		stageManagerScript = stageManagerObj.GetComponent<StageManager> ();

        enemyInterval = 0.0f;
        //		playerInterval = 0.0f;
        isPlayerDead = false;
        SetActivePlayerGun();
        enemies = enemyObj.transform.parent.gameObject;
        //		sliderValueSet (100f);
    }
예제 #2
0
    void Start()
    {
        if (instance == null)
        {
            instance = this;
        }
        DontDestroyOnLoad(this);

        playerGunCtrlScript    = playerGun.GetComponent <PlayerGunController2>();
        enemyController1Script = enemyObj.GetComponent <EnemyController1> ();


        curStageNo = stages[1];
        stageName  = "";

        //Start画面作ったら、要変更
        state = State.Play;
    }