private void Start() { PlayerGuardCrushTriggerAttackLogic.OnTriggerPointStatusChanged[(int)m_Target] += OnTriggerPointStatusChanged; PlayerGuardCrushTriggerAttackLogic.ETriggerPointStatus triggerPointStatusAtStart = PlayerGuardCrushTriggerAttackLogic.GetTriggerPointStatus((int)m_Target); OnTriggerPointStatusChanged(triggerPointStatusAtStart); }
private void OnTriggerPointStatusChanged(PlayerGuardCrushTriggerAttackLogic.ETriggerPointStatus status) { m_TriggerActiveImage.gameObject.SetActive(status == PlayerGuardCrushTriggerAttackLogic.ETriggerPointStatus.Active); m_TriggeredImage.gameObject.SetActive(status == PlayerGuardCrushTriggerAttackLogic.ETriggerPointStatus.Triggered); }