private void Start() { PlayerVfx = transform.Find("PlayerVfx"); PlayerBase = GetComponentInParent <PlayerBase>(); PlayerGroundDetection = GetComponentInParent <PlayerGroundDetection>(); PlayerValues = Resources.Load <PlayerValues>("Settings/PlayerValues"); switchDashInt = -1; switchLandInt = -1; switchJumpInt = -1; quarterDashTime = PlayerValues.dashTime / 4; ps_pos_left = ps_landL_large_1.transform.localPosition; ps_pos_right = ps_landR_large_1.transform.localPosition; var ps_dash1_1_main = ps_dash1_1.main; var ps_dash2_1_main = ps_dash2_1.main; var ps_dash3_1_main = ps_dash3_1.main; var ps_dash1_2_main = ps_dash1_2.main; var ps_dash2_2_main = ps_dash2_2.main; var ps_dash3_2_main = ps_dash3_2.main; ps_dash1_1_main.startColor = ps_dash_startColor; ps_dash2_1_main.startColor = ps_dash_startColor; ps_dash3_1_main.startColor = ps_dash_startColor; ps_dash1_2_main.startColor = ps_dash_startColor; ps_dash2_2_main.startColor = ps_dash_startColor; ps_dash3_2_main.startColor = ps_dash_startColor; }
//private Animator anim; void Awake() { playerInput = GetComponent <PlayerInput>(); playerMove = GetComponent <PlayerMove>(); playerJump = GetComponent <PlayerJump>(); playerGroundDetection = GetComponent <PlayerGroundDetection>(); playerRhythmSwitch = GetComponent <PlayerRhythmSwitch>(); cubeWallJump = GetComponent <CubeWallJump>(); cubeDash = GetComponent <CubeDash>(); cubeDashLaunch = GetComponent <CubeDashLaunch>(); sphereGlide = GetComponent <SphereGlide>(); sphereSlam = GetComponent <SphereSlam>(); sphereBounce = GetComponent <SphereBounce>(); rb = GetComponent <Rigidbody>(); }