예제 #1
0
    // Use this for initialization
    void Start()
    {
        player.inRange = false;
        GridMovement   = GameObject.Find("Player").GetComponent <PlayerGridMovement>();

        EnemeyTemp = GameObject.Find("Enemy").GetComponent <EnemyStateMachine>();
    }
예제 #2
0
    // Update is called once per frame
    void Update()
    {
        tempEnemey = GameObject.Find("Enemy").GetComponent <EnemyStateMachine>();
        tempPlayer = GameObject.Find("Player").GetComponent <PlayerStateMachine>();

        player.SetText();
        GridMovement = GameObject.Find("Player").GetComponent <PlayerGridMovement>();
        EnemeyTemp   = GameObject.Find("Enemy").GetComponent <EnemyStateMachine>();
        PlayerStateFunc();

        distance = Vector3.Distance(transform.position, TfEnemey.position);
        if (distance < maxAllowedDistance)
        {
            player.inRange = true;
        }
        else
        {
            player.inRange = false;
        }
    }
예제 #3
0
 void Awake()
 {
     PlayerGridMovement = GameObject.Find("Pupple - Player").GetComponent <PlayerGridMovement>();
     player             = GameObject.Find("Pupple - Player").transform;
 }
예제 #4
0
 void Awake()
 {
     scaleChange        = new Vector3(-0.01f, -0.01f, 0f);
     PlayerGridMovement = GetComponent <PlayerGridMovement>();
 }
예제 #5
0
 // Use this for initialization
 void Start()
 {
     gameOverseer = GameObject.FindWithTag("Game Overseer");
     player       = GameObject.FindWithTag("AgileRobot").GetComponent <PlayerGridMovement>();
 }
예제 #6
0
 void Awake()
 {
     PlayerGridMovement = GetComponent <PlayerGridMovement>();
 }
예제 #7
0
    // Use this for initialization
    void Start()
    {
        mandyMove = GameObject.FindWithTag("AgileRobot").GetComponent <PlayerGridMovement>();

        thrusters = GameObject.FindGameObjectsWithTag("Thruster");
    }
 private void OnEnable()
 {
     _character = (PlayerGridMovement)target;
 }
예제 #9
0
 void Awake()
 {
     PlayerGridMovement = GetComponent <PlayerGridMovement>();
     WordObjective      = GetComponent <WordObjective>();
 }