// Use this for initialization void Start() { player.inRange = false; GridMovement = GameObject.Find("Player").GetComponent <PlayerGridMovement>(); EnemeyTemp = GameObject.Find("Enemy").GetComponent <EnemyStateMachine>(); }
// Update is called once per frame void Update() { tempEnemey = GameObject.Find("Enemy").GetComponent <EnemyStateMachine>(); tempPlayer = GameObject.Find("Player").GetComponent <PlayerStateMachine>(); player.SetText(); GridMovement = GameObject.Find("Player").GetComponent <PlayerGridMovement>(); EnemeyTemp = GameObject.Find("Enemy").GetComponent <EnemyStateMachine>(); PlayerStateFunc(); distance = Vector3.Distance(transform.position, TfEnemey.position); if (distance < maxAllowedDistance) { player.inRange = true; } else { player.inRange = false; } }
void Awake() { PlayerGridMovement = GameObject.Find("Pupple - Player").GetComponent <PlayerGridMovement>(); player = GameObject.Find("Pupple - Player").transform; }
void Awake() { scaleChange = new Vector3(-0.01f, -0.01f, 0f); PlayerGridMovement = GetComponent <PlayerGridMovement>(); }
// Use this for initialization void Start() { gameOverseer = GameObject.FindWithTag("Game Overseer"); player = GameObject.FindWithTag("AgileRobot").GetComponent <PlayerGridMovement>(); }
void Awake() { PlayerGridMovement = GetComponent <PlayerGridMovement>(); }
// Use this for initialization void Start() { mandyMove = GameObject.FindWithTag("AgileRobot").GetComponent <PlayerGridMovement>(); thrusters = GameObject.FindGameObjectsWithTag("Thruster"); }
private void OnEnable() { _character = (PlayerGridMovement)target; }
void Awake() { PlayerGridMovement = GetComponent <PlayerGridMovement>(); WordObjective = GetComponent <WordObjective>(); }