예제 #1
0
    void OnGrabDone(PlayerGrabberBase grabber)
    {
        if (grabber.player.action == Entity.Action.die)
        {
        }
        else
        {
            grabber.player.stats.ApplyDamage(-1);
        }

        grabber.Retract(true);
    }
예제 #2
0
 void OnGrabDone(PlayerGrabberBase grabber)
 {
     grabber.Retract(true);
 }
예제 #3
0
    void OnGrabDone(PlayerGrabberBase grabber)
    {
        if(grabber.player.action == Entity.Action.die) {
        }
        else {
            grabber.player.stats.ApplyDamage(-1);
        }

        grabber.Retract(true);
    }
예제 #4
0
 protected virtual void OnGrabDone(PlayerGrabberBase grabber)
 {
     planetAttach.enabled = false;
     grabber.Retract(true);
 }
예제 #5
0
 protected virtual void OnGrabDone(PlayerGrabberBase grabber)
 {
     planetAttach.enabled = false;
     grabber.Retract(true);
 }
예제 #6
0
 void OnGrabDone(PlayerGrabberBase grabber)
 {
     _Prep();
     grabber.Retract(true);
 }