/// <summary> /// 初期化処理 /// </summary> void Start() { // コンポーネントを取得 playerGlide = GetComponent <PlayerGlide>(); character = GetComponent <Player>(); aerialState = GetComponent <AerialState>(); runState = GetComponent <RunState>(); downState = GetComponent <DownState>(); playerCharge = GetComponent <PlayerCharge>(); playerAttack = GetComponent <PlayerAttack>(); }
/// <summary> /// 初期化処理 /// </summary> void Start() { // コンポーネントの取得 playerRun = GetComponent <PlayerRun>(); playerSlide = GetComponent <PlayerSlide>(); playerAerial = GetComponent <PlayerAerial>(); playerAttack = GetComponent <PlayerAttack>(); playerJump = GetComponent <PlayerJump>(); playerCharge = GetComponent <PlayerCharge>(); playerRigidbody2D = GetComponent <Rigidbody2D>(); playerGlide = GetComponent <PlayerGlide>(); character = GetComponent <Player>(); }