예제 #1
0
 /// <summary>
 /// 初期化処理
 /// </summary>
 void Start()
 {
     // コンポーネントを取得
     playerGlide  = GetComponent <PlayerGlide>();
     character    = GetComponent <Player>();
     aerialState  = GetComponent <AerialState>();
     runState     = GetComponent <RunState>();
     downState    = GetComponent <DownState>();
     playerCharge = GetComponent <PlayerCharge>();
     playerAttack = GetComponent <PlayerAttack>();
 }
예제 #2
0
 /// <summary>
 /// 初期化処理
 /// </summary>
 void Start()
 {
     // コンポーネントの取得
     playerRun         = GetComponent <PlayerRun>();
     playerSlide       = GetComponent <PlayerSlide>();
     playerAerial      = GetComponent <PlayerAerial>();
     playerAttack      = GetComponent <PlayerAttack>();
     playerJump        = GetComponent <PlayerJump>();
     playerCharge      = GetComponent <PlayerCharge>();
     playerRigidbody2D = GetComponent <Rigidbody2D>();
     playerGlide       = GetComponent <PlayerGlide>();
     character         = GetComponent <Player>();
 }