public void SetCanInteractFalse(Collider other) { if (other.CompareTag("Player")) { canPickup = false; canPlace = false; activePlayerGP = other.GetComponent <PlayerGameplay>(); activePlayerGP.activePickupPlace = null; activePlayerGP.activeAction = PlayerActions.NONE; activePlayerGP.ShowActionIndicator(); } }
public void SetCanInteractTrue(Collider other) { if (other.CompareTag("Player")) { activePlayerGP = other.GetComponent <PlayerGameplay>(); activePlayerGP.activePickupPlace = this; if (activePlayerGP.freeHands && (infinitePickup || vacant == false) && avalibleObjectsCount > 0) { canPickup = true; activePlayerGP.activeAction = PlayerActions.PICKUP; activePlayerGP.ShowActionIndicator(); } if (!activePlayerGP.freeHands && vacant && pickupType == activePlayerGP.pickupObject.GetComponent <PickableObject>().pickableType) { canPlace = true; activePlayerGP.activeAction = PlayerActions.PLACE; activePlayerGP.ShowActionIndicator(); } } }
public GameObject Pickup() { GameObject objectToReturn; if (!infinitePickup && avalibleObjectsCount > 0) { objectToReturn = pickupObject; pickupObject = null; vacant = true; avalibleObjectsCount -= 1; } else if (infinitePickup && avalibleObjectsCount > 0) { objectToReturn = pickupObjectPrefab; vacant = false; avalibleObjectsCount -= 1; } else { objectToReturn = null; vacant = true; avalibleObjectsCount = 0; } if (GetComponent <BirthController>() != null) { GetComponent <BirthController>().TakeBaby(); } if ((infinitePickup || vacant == false) && avalibleObjectsCount > 0) { canPickup = true; if (activePlayerGP.freeHands) { activePlayerGP.activeAction = PlayerActions.PICKUP; activePlayerGP.ShowActionIndicator(); } } if (vacant) { canPlace = true; if (!activePlayerGP.freeHands) { activePlayerGP.activeAction = PlayerActions.PLACE; activePlayerGP.ShowActionIndicator(); } } return(objectToReturn); }