private void OnPlayerGainPriority(PlayerGainedPriorityEvent evt) { foreach (Transform card in cardOrder) { card.gameObject.SetActive(this.player.HasPriority); } }
private void OnPlayerGainPriority(PlayerGainedPriorityEvent evt) { this.lastGainPrio = evt.Player; if (evt.Player != owner) { return; } CheckIfShouldSkip(); }
public void OnPlayerPriority(PlayerGainedPriorityEvent evt) { if (evt.Player == guiinfo.Player) { guiinfo.Portrait.color = guiinfo.FocusColor; } else { guiinfo.Portrait.color = Color.white; } }