예제 #1
0
 void Awake()
 {
     m_anim       = GetComponent <PlayerAnim>();
     m_controller = GetComponent <PlayerController>();
     m_forces     = GetComponent <PlayerForces>();
     m_dev        = GetComponent <PlayerDevToss>();
     m_guide      = GetComponent <PlayerGuideToss>();
     m_stats      = new PlayerStats(m_startHealth);
 }
예제 #2
0
	void Start () {
		playerScript=parent.gameObject.GetComponent<PlayerForces>();

		//StartCoroutine("CamOrient");
	}
예제 #3
0
파일: MoveCamera.cs 프로젝트: oligb/Ritual
	void Start () {
		player=GameObject.Find("player").transform;
		target=GameObject.Find("CamTarget").transform;
		script=player.gameObject.GetComponent<PlayerForces>();
	}
예제 #4
0
 private void Start()
 {
     thePlayer = FindObjectOfType <PlayerForces>();
     StartCoroutine(RunGame());
 }
예제 #5
0
    TrailRenderer trailRenderer; // Store the TrailRenderer here so we don't have to keep retrieving it using GetComponent().
    #endregion

    private void Start()
    {
        thePlayer     = FindObjectOfType <PlayerForces>();
        trailRenderer = GetComponentInChildren <TrailRenderer>();
    }