private void CheckIfPlayerIsVisible()
    {
        var layerMask      = LayerMask.GetMask("Wall");
        var vectorToPlayer = _player.transform.position - transform.position;
        var hit            = Physics2D.Raycast(transform.position, vectorToPlayer, vectorToPlayer.magnitude, layerMask);

        if (hit.collider != null)
        {
            Target = null;
        }
        else
        {
            Target = _player;
        }
    }
 public void Start()
 {
     _player      = FindObjectOfType <PlayerForSillyMonster>();
     _distraction = GetComponent <Distraction>();
 }