public void Update(PlayerFieldFlags updateFields = PlayerFieldFlags.All) { GameClient.VersionKey = Version?.Key ?? "Unknown"; Debug.WriteLine($"Updating values from memory (pid={process.ProcessId}, fields={updateFields})..."); try { if (updateFields.HasFlag(PlayerFieldFlags.Name)) UpdateName(accessor); if (updateFields.HasFlag(PlayerFieldFlags.Guild)) UpdateGuild(accessor); if (updateFields.HasFlag(PlayerFieldFlags.GuildRank)) UpdateGuildRank(accessor); if (updateFields.HasFlag(PlayerFieldFlags.Title)) UpdateTitle(accessor); if (updateFields.HasFlag(PlayerFieldFlags.Inventory)) inventory.Update(accessor); if (updateFields.HasFlag(PlayerFieldFlags.Equipment)) equipment.Update(accessor); if (updateFields.HasFlag(PlayerFieldFlags.Skillbook)) skillbook.Update(accessor); if (updateFields.HasFlag(PlayerFieldFlags.Spellbook)) spellbook.Update(accessor); if (updateFields.HasFlag(PlayerFieldFlags.Stats)) stats.Update(accessor); if (updateFields.HasFlag(PlayerFieldFlags.Modifiers)) modifiers.Update(accessor); if (updateFields.HasFlag(PlayerFieldFlags.Location)) location.Update(accessor); if (updateFields.HasFlag(PlayerFieldFlags.GameClient)) gameClient.Update(accessor); if (updateFields.HasFlag(PlayerFieldFlags.Window)) process.Update(); } catch { } finally { IsLoggedIn = !string.IsNullOrWhiteSpace(Name) && stats.Level > 0; } }
public void Update(PlayerFieldFlags updateFields = PlayerFieldFlags.All) { GameClient.VersionKey = Version?.Key ?? "Unknown"; Debug.WriteLine($"Updating values from memory (pid={process.ProcessId}, fields={updateFields})..."); try { if (updateFields.HasFlag(PlayerFieldFlags.Name)) { UpdateName(accessor); } if (updateFields.HasFlag(PlayerFieldFlags.Guild)) { UpdateGuild(accessor); } if (updateFields.HasFlag(PlayerFieldFlags.GuildRank)) { UpdateGuildRank(accessor); } if (updateFields.HasFlag(PlayerFieldFlags.Title)) { UpdateTitle(accessor); } if (updateFields.HasFlag(PlayerFieldFlags.Inventory)) { inventory.Update(accessor); } if (updateFields.HasFlag(PlayerFieldFlags.Equipment)) { equipment.Update(accessor); } if (updateFields.HasFlag(PlayerFieldFlags.Skillbook)) { skillbook.Update(accessor); } if (updateFields.HasFlag(PlayerFieldFlags.Spellbook)) { spellbook.Update(accessor); } if (updateFields.HasFlag(PlayerFieldFlags.Stats)) { stats.Update(accessor); } if (updateFields.HasFlag(PlayerFieldFlags.Modifiers)) { modifiers.Update(accessor); } if (updateFields.HasFlag(PlayerFieldFlags.Location)) { location.Update(accessor); } if (updateFields.HasFlag(PlayerFieldFlags.GameClient)) { gameClient.Update(accessor); } if (updateFields.HasFlag(PlayerFieldFlags.Window)) { process.Update(); } } catch { } finally { IsLoggedIn = !string.IsNullOrWhiteSpace(Name) && stats.Level > 0; } }