private float m_jumpTimer; //Prevents key bouncing issues; /// void Start() { FOV = playerCamera.fieldOfView; /// Initialization details. current = this; //The current player controller is assigned so you can access it whenever you need to. gameObject.GetComponent <AudioManager>().Init(); //The AudioManager is initialized so that player sounds can be objectpooled. m_topSpeed = moveSpeed; //The top speed is set to the default moveSpeed. m_char = gameObject.GetComponent <CharacterController>(); //The character controller reference is cached. m_goalAngles = playerCamera.gameObject.transform.rotation.eulerAngles; //Goal angles are based on the player camera's rotation. m_camOrigin = playerCamera.transform.localPosition; //The camera's origin is cached so bobbing and landing effects can be applied without the camera losing its default position. m_camOriginBaseHeight = m_camOrigin.y; m_camPosTracer = m_camOrigin; //This is where the camera truly lies in a given frame. Cursor.lockState = CursorLockMode.Locked; //Cursor is locked. Cursor.visible = false; //Cursor is hidden. /// ///Framerate locking, if you so please. if (lockFramerate) { if (frameRate < 60) //If the framerate is below sixty, we have to disable V-Sync to forcibly change the framerate. { QualitySettings.vSyncCount = 0; } Application.targetFrameRate = frameRate; //Framerate is set at the value you specified above. } /// m_baseHeight = m_char.height; }
private void Start() { playerFPSController = GameObject.FindObjectOfType <PlayerFPSController>(); playerObject = playerFPSController.gameObject; harvest = GameObject.FindObjectOfType <Harvest>(); harvest.pickUpPrompt.SetActive(true); }
// Start is called before the first frame update void Start() { Teleporter = Teleporter ? Teleporter : FindObjectOfType <PlayerTeleporter>(); PlayerController = PlayerController ? PlayerController : FindObjectOfType <PlayerFPSController>(); Teleporter.OnTeleportFinish += SpawnObject; PlayerController.OnSpacePress += ChangeColors; PlayerController.OnQPress += DeleteSpawned; }
void Start() { TeleportIndicator = Instantiate(TeleportIndicator); TeleportIndicator.SetActive(false); FpsController = FpsController ? FpsController : GetComponentInChildren <PlayerFPSController>(); PlayerPointer = PlayerPointer ? PlayerPointer : GetComponentInChildren <Pointer>(); PlayerPointer.OnRaycastHit += CheckTelePort; PlayerPointer.OnRaycastMiss += ClearIndicator; }
public void SaveGame(string saveFile, string saveType) { playerFPSController = GameObject.FindObjectOfType <PlayerFPSController>(); playerObject = playerFPSController.gameObject; if (!IsSaveFile()) { Directory.CreateDirectory(Application.persistentDataPath + "/game_save"); } if (!Directory.Exists(Application.persistentDataPath + "/game_save/" + saveFile)) { Directory.CreateDirectory(Application.persistentDataPath + "/game_save/" + saveFile); } //handle types of save files if (saveType == "inventory.txt") { for (int i = 0; i < inventorySize; i++) { Slot currentSlot = inventory.slots[i].GetComponent <Slot>(); //inventoryData.slotIDs[i] = currentSlot.slotID; if (currentSlot.myItem != null) { inventoryData.itemIDs[i] = currentSlot.myItem.itemID; inventoryData.itemAMTs[i] = currentSlot.myAmount; } } } if (saveType == "player.txt") { playerStateData.playerPos = playerObject.transform.position; playerStateData.playerRot = playerObject.transform.rotation; } if (saveType == "dateTime.txt") { saveFileDateTime.time = DateTime.Now.ToString("hh:mm:ss"); } //end of handling types of save files BinaryFormatter bf = new BinaryFormatter(); if (File.Exists(Application.persistentDataPath + "/game_save/" + saveFile + "/" + saveType)) { File.Delete(Application.persistentDataPath + "/game_save/" + saveFile + "/" + saveType); } FileStream file = File.Create(Application.persistentDataPath + "/game_save/" + saveFile + "/" + saveType); //different saveTypes fo Json-ing if (saveType == "inventory.txt") { var json = JsonUtility.ToJson(inventoryData); bf.Serialize(file, json); } if (saveType == "player.txt") { var json = JsonUtility.ToJson(playerStateData); bf.Serialize(file, json); } if (saveType == "dateTime.txt") { var json = JsonUtility.ToJson(saveFileDateTime); bf.Serialize(file, json); } //end of jsoning file.Close(); saveMenu.SetActive(false); if (!PauseMenu.isPaused) { Cursor.visible = false; Cursor.lockState = CursorLockMode.Locked; } }