// Use this for initialization void Start() { eyeOpenSprites[0] = Resources.Load<Sprite>(PlayerData.FormSpritePath(eyeOpenFile, 0)); eyeOpenSprites[1] = Resources.Load<Sprite>(PlayerData.FormSpritePath(eyeOpenFile, 1)); eyeOpenSprites[2] = Resources.Load<Sprite>(PlayerData.FormSpritePath(eyeOpenFile, 2)); eyeOpenSprites[3] = null; eyeCloseSprites[0] = Resources.Load<Sprite>(PlayerData.FormSpritePath(eyeCloseFile, 0)); eyeCloseSprites[1] = Resources.Load<Sprite>(PlayerData.FormSpritePath(eyeCloseFile, 1)); eyeCloseSprites[2] = Resources.Load<Sprite>(PlayerData.FormSpritePath(eyeCloseFile, 2)); eyeCloseSprites[3] = null; RandomizeTimeBeforeBlink (); eyeDot.SetActive (true); eyeMoveScript = eyeDot.GetComponent<PlayerEyeMovement> (); }
// Use this for initialization void Start() { eyeOpenSprites[0] = Resources.Load <Sprite>(PlayerData.FormSpritePath(eyeOpenFile, 0)); eyeOpenSprites[1] = Resources.Load <Sprite>(PlayerData.FormSpritePath(eyeOpenFile, 1)); eyeOpenSprites[2] = Resources.Load <Sprite>(PlayerData.FormSpritePath(eyeOpenFile, 2)); eyeOpenSprites[3] = null; eyeCloseSprites[0] = Resources.Load <Sprite>(PlayerData.FormSpritePath(eyeCloseFile, 0)); eyeCloseSprites[1] = Resources.Load <Sprite>(PlayerData.FormSpritePath(eyeCloseFile, 1)); eyeCloseSprites[2] = Resources.Load <Sprite>(PlayerData.FormSpritePath(eyeCloseFile, 2)); eyeCloseSprites[3] = null; RandomizeTimeBeforeBlink(); eyeDot.SetActive(true); eyeMoveScript = eyeDot.GetComponent <PlayerEyeMovement> (); }