예제 #1
0
    // Use this for initialization
    void Start()
    {
        eyeOpenSprites[0] =  Resources.Load<Sprite>(PlayerData.FormSpritePath(eyeOpenFile, 0));
        eyeOpenSprites[1] =  Resources.Load<Sprite>(PlayerData.FormSpritePath(eyeOpenFile, 1));
        eyeOpenSprites[2] =  Resources.Load<Sprite>(PlayerData.FormSpritePath(eyeOpenFile, 2));
        eyeOpenSprites[3] =  null;

        eyeCloseSprites[0] =  Resources.Load<Sprite>(PlayerData.FormSpritePath(eyeCloseFile, 0));
        eyeCloseSprites[1] =  Resources.Load<Sprite>(PlayerData.FormSpritePath(eyeCloseFile, 1));
        eyeCloseSprites[2] =  Resources.Load<Sprite>(PlayerData.FormSpritePath(eyeCloseFile, 2));
        eyeCloseSprites[3] =  null;

        RandomizeTimeBeforeBlink ();
        eyeDot.SetActive (true);

        eyeMoveScript = eyeDot.GetComponent<PlayerEyeMovement> ();
    }
예제 #2
0
    // Use this for initialization
    void Start()
    {
        eyeOpenSprites[0] = Resources.Load <Sprite>(PlayerData.FormSpritePath(eyeOpenFile, 0));
        eyeOpenSprites[1] = Resources.Load <Sprite>(PlayerData.FormSpritePath(eyeOpenFile, 1));
        eyeOpenSprites[2] = Resources.Load <Sprite>(PlayerData.FormSpritePath(eyeOpenFile, 2));
        eyeOpenSprites[3] = null;

        eyeCloseSprites[0] = Resources.Load <Sprite>(PlayerData.FormSpritePath(eyeCloseFile, 0));
        eyeCloseSprites[1] = Resources.Load <Sprite>(PlayerData.FormSpritePath(eyeCloseFile, 1));
        eyeCloseSprites[2] = Resources.Load <Sprite>(PlayerData.FormSpritePath(eyeCloseFile, 2));
        eyeCloseSprites[3] = null;

        RandomizeTimeBeforeBlink();
        eyeDot.SetActive(true);

        eyeMoveScript = eyeDot.GetComponent <PlayerEyeMovement> ();
    }