public static int amount = 5; // The amount given to the player public override void Load(bool startup) { dailyList = PlayerExtList.Load("text/dailybonus.txt"); // Load the list so we can start using it if (AutoReward) { OnPlayerConnectEvent.Register(HandlePlayerConnect, Priority.High); } else { Command.Register(new CmdDailyBonus()); } }
public override void Load(bool startup) { Command.Register(new CmdAccept()); Command.Register(new CmdDeny()); Command.Register(new CmdDivorce()); Command.Register(new CmdMarry()); marriages = PlayerExtList.Load("extra/marriages.txt"); onlineLine = (p, who) => FormatMarriedTo(p, who.name); offlineLine = (p, who) => FormatMarriedTo(p, who.Name); OnlineStat.Stats.Add(onlineLine); OfflineStat.Stats.Add(offlineLine); }
public override void Load(bool startup) { if (!Directory.Exists("plugins/DiscordVerify")) { Directory.CreateDirectory("plugins/DiscordVerify"); } // If the directory does not exist, then we will just create it. if (!File.Exists("plugins/DiscordVerify/verified.txt")) { File.Create("plugins/DiscordVerify/verified.txt"); } // If the file does not exist, then we will also create that file. We don't want our user to do it manually. verified = PlayerExtList.Load("plugins/DiscordVerify/verified.txt"); // Purpose is not to have it break. OnChannelMessageEvent.Register(HandleDiscordMessage, Priority.High); Command.Register(new CmdVerify()); }
public static void LoadTeams() { Teams = PlayerExtList.Load("teams.txt"); teamsLoaded = true; }
public override void Load(bool startup) { list = PlayerExtList.Load("text/rewardtimes.txt"); cmd = new CmdReward(); Command.Register(cmd); }