예제 #1
0
    public void MoveOut()
    {
        if (level > 0)
        {
            switch (curCat)
            {
            case categories.Inventory:
                PlayerInventory inv = gameObject.GetComponent <PlayerInventory> ();
                inv.MoveInOutInventory(false, level, index);
                break;

            case categories.Player:
                PlayerEquipped eq = gameObject.GetComponent <PlayerEquipped> ();
                eq.MoveInOutEquipped(false, level);
                break;
            }
        }
    }
예제 #2
0
    public void MoveIn()
    {
        if (level == 0 && curNode.title == menuNode.title)
        {
            curCat = (categories)index;
        }
        switch (curCat)
        {
        case categories.Inventory:
            PlayerInventory inv = gameObject.GetComponent <PlayerInventory> ();
            inv.MoveInOutInventory(true, level, index);
            break;

        case categories.Player:
            PlayerEquipped eq = gameObject.GetComponent <PlayerEquipped> ();
            eq.MoveInOutEquipped(true, level);
            break;
        }
    }