private void Awake() { _playerController = FindObjectOfType <PlayerController>(); _playerEnergy = FindObjectOfType <PlayerEnergy>(); _playerEnergyPoints = FindObjectOfType <PlayerEnergyPoints>(); _uiManager = FindObjectOfType <UIManager>(); }
private void Awake() { //filename = chosen file name from GameTracker class. gameTracker = FindObjectOfType <GameTracker>(); if (gameTracker) { fileName = gameTracker.ChosenFileName; } else { fileName = "DemonHunterSave1.Json"; } filePath = Application.persistentDataPath + "/" + fileName; _playerController = FindObjectOfType <PlayerController>(); _playerCamera = FindObjectOfType <PlayerCamera>(); _tutorialManager = FindObjectOfType <TutorialManager>(); _playerEnergyPoints = FindObjectOfType <PlayerEnergyPoints>(); _playerMeleeAttack = FindObjectOfType <PlayerMeleeAttack>(); _playerShoot = FindObjectOfType <PlayerShoot>(); _playerDash = FindObjectOfType <PlayerDash>(); _playerEnergy = FindObjectOfType <PlayerEnergy>(); _gameManager = FindObjectOfType <GameManager>(); _playerUpgradesManager = FindObjectOfType <PlayerUpgradesManager>(); _npcManager = FindObjectOfType <NPCManager>(); }
private void Awake() { playerMeleeAttack = FindObjectOfType <PlayerMeleeAttack>(); //playerShoot = FindObjectOfType<PlayerShoot>(); //playerDash = FindObjectOfType<PlayerDash>(); playerHealthComponenent = GameObject.Find("PlayerController").GetComponent <HealthComponent>(); playerEnergy = FindObjectOfType <PlayerEnergy>(); playerEnergyPoints = FindObjectOfType <PlayerEnergyPoints>(); playerUpgradesManager = FindObjectOfType <PlayerUpgradesManager>(); gameManager = FindObjectOfType <GameManager>(); }
private void Awake() { _jsonDataManager = FindObjectOfType <JsonDataManager>(); _gameManager = FindObjectOfType <GameManager>(); playerHealthComp = GetComponent <HealthComponent>(); _playerEnergy = GetComponent <PlayerEnergy>(); _playerInput = GetComponent <PlayerInput>(); _rb = GetComponent <Rigidbody2D>(); _animator = GetComponentInChildren <Animator>(); _uiManager = GameObject.Find("UIManager").GetComponent <UIManager>(); _playerCamera = GameObject.Find("CameraHolder").GetComponent <PlayerCamera>(); _playerEnergyPoints = FindObjectOfType <PlayerEnergyPoints>(); }
private void Awake() { _rb = GetComponent <Rigidbody2D>(); _uiManager = GameObject.Find("UIManager").GetComponent <UIManager>(); _playerEnergyPoints = FindObjectOfType <PlayerEnergyPoints>(); }