// Use this for initialization void Start() { #region Buttons panel = GameObject.Find("EnemyPanel").GetComponent<Image>(); playerBossScript = GameObject.Find("Enemy(Clone)").GetComponent<PlayerEnemy>(); loop = GameObject.Find("Loop").GetComponent<Button>(); loop.onClick.AddListener(delegate { playerBossScript.ChoosePattern("loop"); chosePattern = true; }); wave = GameObject.Find("Wave").GetComponent<Button>(); wave.onClick.AddListener(delegate { playerBossScript.ChoosePattern("wave"); chosePattern = true; }); pulse = GameObject.Find("Pulse").GetComponent<Button>(); pulse.onClick.AddListener(delegate { playerBossScript.ChoosePattern("pulse"); chosePattern = true; }); strong = GameObject.Find("Strong").GetComponent<Button>(); strong.onClick.AddListener(delegate { playerBossScript.ChooseMinion("MinionStrong"); choseMinion = true; }); normal = GameObject.Find("Normal").GetComponent<Button>(); normal.onClick.AddListener(delegate { playerBossScript.ChooseMinion("MinionNormal"); choseMinion = true; }); weak = GameObject.Find("Weak").GetComponent<Button>(); weak.onClick.AddListener(delegate { playerBossScript.ChooseMinion("MinionWeak"); choseMinion = true; }); health = GameObject.Find("Health").GetComponent<Button>(); health.onClick.AddListener(delegate { playerBossScript.ChooseUpgrade("health"); }); moveSpeed = GameObject.Find("Speed").GetComponent<Button>(); moveSpeed.onClick.AddListener(delegate { playerBossScript.ChooseUpgrade("move speed"); }); shootingSpeed = GameObject.Find("Shoot").GetComponent<Button>(); shootingSpeed.onClick.AddListener(delegate { playerBossScript.ChooseUpgrade("shooting speed"); }); #endregion ready = GameObject.Find("Ready").GetComponent<Button>(); ready.onClick.AddListener(delegate { Ready(); }); response = GameObject.Find("Response").GetComponent<Text>(); credits = GameObject.Find("Credits").GetComponent<Text>(); experience = GameObject.Find("Experience").GetComponent<Text>(); gameController = GameObject.FindGameObjectWithTag("GameController"); gameControllerScript = gameController.GetComponent<GameController>(); playerBossScript = GameObject.Find("Enemy(Clone)").GetComponent<PlayerEnemy>(); }