예제 #1
0
    public void copulateIn()
    {
        PlayerDragon.SetActive(false);

        currentHouse.StateAction    = EHouseStateAction.CLOSE;
        dragonController.isCopulate = true;
        HouseAction action = currentHouse.GetComponent <HouseAction>();

        action.countdown.SetActive(true);
        action.countdownForeground.fillAmount = 1;
        EffectSupportor.Instance.fadeInAndDestroy(action.countdown, ESpriteType.UI_SPRITE, 0.8f);

        StartCoroutine(copulateChild(action, 1));
    }
예제 #2
0
 void dragonComeOut()
 {
     PlayerDragon.SetActive(true);
     dragonController.isCopulate = false;
 }