//"Name<uid><wonid><team>" disconnected [52] /// <summary> /// Raises the <see cref="PlayerDisconnected"/> event. /// </summary> /// <param name="timestamp">Time at which <see cref="PlayerDisconnected"/> event was fired.</param> /// <param name="info">Information about <see cref="PlayerDisconnected"/> event.</param> protected virtual void OnDisconnection(DateTime timestamp, string[] info) { var eventArgs = new PlayerEventArgs { Timestamp = timestamp, Player = GetPlayerInfo(info[0]) }; PlayerDisconnected.Fire(ServerEndPoint, eventArgs); }