public void departPlayerFromStar(PlayerModel player) { if (playerAdapter.departPlayerFromStar(player)) { PlayerDepartFromStarEvent playerDepartFromStarEvent = new PlayerDepartFromStarEvent(player); eventManager.DispatchEvent <PlayerDepartFromStarEvent>(playerDepartFromStarEvent); } }
protected void OnPlayerDepart(SocketIOEvent e) { PlayerDepartFromStarEvent pde = JsonConvert.DeserializeObject <PlayerDepartFromStarEvent>(e.data); eventManager.DispatchEvent <PlayerDepartFromStarEvent>(pde); }
protected void OnPlayerDepartFromStar(PlayerDepartFromStarEvent e) { player.isLanded = e.player.isLanded; }
void OnPlayerExitStarMenu(PlayerDepartFromStarEvent e) { ChangeState(GameState.StarOrbit); }
protected void OnPlayerDepartFromStar(PlayerDepartFromStarEvent e) { player = e.player; }