private void SetupBoard() { PlayerDeckManager = playerDeckManager; PlayerHand = playerHand; PlayerDiscardManager = playerDiscardManager; PlayerCam = playerCam; CardGameRef = this; // PlayerHealthGlobe = playerHealthGlobe; }
private void Awake() { int gameManagerCount = FindObjectsOfType <PlayerDeckManager>().Length; if (gameManagerCount > 1) { Destroy(gameObject); } else { DontDestroyOnLoad(gameObject); } if (instance != null) { Debug.LogError("More than one Player Deck Manager"); } instance = this; }