void Start()
    {
        restartScript = gameController.GetComponent<PlayerDeathRestartScript> ();

        plrCamera.transform.rotation = Quaternion.Euler(new Vector3(90, 0, 0));
    }
    void Start()
    {
        restartScript = gameController.GetComponent <PlayerDeathRestartScript> ();

        plrCamera.transform.rotation = Quaternion.Euler(new Vector3(90, 0, 0));
    }