void Start() { restartScript = gameController.GetComponent<PlayerDeathRestartScript> (); plrCamera.transform.rotation = Quaternion.Euler(new Vector3(90, 0, 0)); }
void Start() { restartScript = gameController.GetComponent <PlayerDeathRestartScript> (); plrCamera.transform.rotation = Quaternion.Euler(new Vector3(90, 0, 0)); }