private void Start() { Asset.RefPoolModule = RefPool.Module; Event.EventArgsReleaser = new SimpleEventArgsReleaser(RefPool); RefPool.Init(); Event.Init(); Asset.Init(); PlayerData.Init(); PlayerDeath.Init(); gameObject.AddComponent <AudioHandler>(); Asset.Prepare(new AssetManagerPrepareCallbackSet { OnSuccess = OnAssetModulePrepareSuccess, }, null); }