public void LoadCurrentPlayers()
 {
     foreach (var client in Provider.clients)
     {
         UnturnedPlayer Player = UnturnedPlayer.FromSteamPlayer(client);
         PlayerDataStore.TryRegisterPlayer(Player);
         PlayerSessionStore.TryRegisterPlayer(Player);
     }
 }
 private void Events_OnBeforePlayerConnected(UnturnedPlayer player)
 {
     PlayerSessionStore.TryRegisterPlayer(player);
     PlayerDataStore.TryRegisterPlayer(player);
 }