public static void LoadPlayerData() { string path = Application.persistentDataPath + "/player19.data"; if (File.Exists(path)) { BinaryFormatter formatter = new BinaryFormatter(); FileStream stream = new FileStream(path, FileMode.Open); PlayerData data = formatter.Deserialize(stream) as PlayerData; PlayerDataState.ReadPlayerData(data); } else { SaveDefaultPlayerData(); BinaryFormatter formatter = new BinaryFormatter(); FileStream stream = new FileStream(path, FileMode.Open); PlayerData data = formatter.Deserialize(stream) as PlayerData; PlayerDataState.ReadPlayerData(data); } }
private void checkLogin() { if (Connected && GetGameInputComponent.name != string.Empty && GetGameInputComponent.password != string.Empty && GetGameInputComponent.Done ) { proxy.Invoke <PlayerData>("checkCredentials", new object[] { GetGameInputComponent.name, GetGameInputComponent.password }) .ContinueWith( // This is an inline delegate pattern that processes the message // returned from the async Invoke Call (p) => { // With p do if (p.Result == null) { connectionMessage = "Invalid Login"; } else { playerData = p.Result; state = PlayerDataState.LOGGEDIN; } }); } }