private void Awake() { Item = Item.LiveBooster; Name = "Live"; Price = 40; Amount = PlayerDataHolder.GetItemAmount(Item.LiveBooster) + PlayerDataHolder.GetLives(); }
private void LoadBoostersFromHoard() { foreach (Boost boost in boughtBoosters) { boostersInShop.Add(boost.BoostItem, PlayerDataHolder.GetItemAmount(boost.BoostItem)); } }
// Update info about amounts of boosters public void UpdateBoosters() { foreach (Boost boost in boughtBoosters) { boostersInShop[boost.BoostItem] = PlayerDataHolder.GetItemAmount(boost.BoostItem); } }
void Awake() { Item = Item.AccelerationBooster; Name = "Starter acceleration"; Price = 60; Amount = PlayerDataHolder.GetItemAmount(Item.AccelerationBooster); }
public override void UpdateAmountValue() { Amount = PlayerDataHolder.GetItemAmount(Item.LiveBooster) + PlayerDataHolder.GetLives(); }
public virtual void UpdateAmountValue() { Amount = PlayerDataHolder.GetItemAmount(Item); }