void UseStructVersusClass() { PlayerDataStruct playerStruct = new PlayerDataStruct(); PlayerDataClass playerClass = new PlayerDataClass(); playerStruct.HitPoints = 1; playerClass.HitPoints = 1; PlayerDataStruct otherPlayerStruct = playerStruct; otherPlayerStruct.HitPoints = 3; // change the copied data Debug.Log(playerStruct.HitPoints + " and " + otherPlayerStruct.HitPoints); // 1 and 3 PlayerDataClass otherPlayerClass = playerClass; otherPlayerClass.HitPoints = 3; // change the copied data, or did we? Debug.Log(playerClass.HitPoints + " and " + otherPlayerClass.HitPoints); // 3 and 3 PlayerDataClass anotherPlayerClass = new PlayerDataClass(); anotherPlayerClass.HitPoints = playerClass.HitPoints; anotherPlayerClass.HitPoints = 7; Debug.Log(playerClass.HitPoints + ":" + otherPlayerClass.HitPoints + ":" + anotherPlayerClass.HitPoints); // 3:3:7 }
public PlayerDataClass Constructor() { PlayerDataClass capture = new PlayerDataClass(); capture.networkPlayer = networkPlayer; capture.playerName = playerName; capture.playerObj = playerObj; capture.playerScore = playerScore; capture.playerTeam = playerTeam; capture.playerLvl = playerLvl; capture.playerExp = playerExp; capture.kills = kills; capture.deaths = deaths; capture.assist = assist; capture.gold = gold; capture.ad = ad; capture.ap = ap; capture.armor = armor; capture.mr = mr; capture.speed = speed; return(capture); }
void AddPlayerToList(NetworkPlayer nPlayer) { PlayerDataClass capture = new PlayerDataClass(); capture.networkPlayer = int.Parse(nPlayer.ToString()); PlayerList.Add(capture); }
private void GetDefaultData() { PlayerData = game_controller.instance.SlotSettings.PlayerDefault; string json = JsonUtility.ToJson(PlayerData); PlayerPrefs.SetString("PlayerData", crypt.data.Encrypt(json)); }
public PlayerDataClass Constructor() { PlayerDataClass capture = new PlayerDataClass(); capture.networkPlayer = networkPlayer; capture.playerName = playerName; capture.playerScore = playerScore; capture.playerTeam = playerTeam; return capture; }
public PlayerDataClass Constructor() { PlayerDataClass capture = new PlayerDataClass(); capture.networkPlayer = networkPlayer; capture.playerName = playerName; return(capture); }
void AddPlayerToList(NetworkPlayer nPlayer) { //Create a new entry in the PlayerList and supply the players Network ID as the first entry PlayerDataClass capture = new PlayerDataClass(); capture.networkPlayer = int.Parse(nPlayer.ToString()); PlayerList.Add (capture); }
void AddPlayerToTheList(NetworkPlayer nPlayer, string pName) { PlayerDataClass player = new PlayerDataClass(); player.networkPlayer = nPlayer; player.playerName = pName; playerList.Add(player); }
public void Save() { Debug.Log ("Saved Game"); BinaryFormatter bf = new BinaryFormatter (); FileStream file = File.Create (Application.persistentDataPath + "/playerInfo.dat"); PlayerDataClass data = new PlayerDataClass(); data.levelReached = levelReached; bf.Serialize (file, data); file.Close (); }
void AddPlayerToList(NetworkPlayer nPlayer) { // Create a new entry in the PlayerList and supply the player's network ID // as the first entry PlayerDataClass capture = new PlayerDataClass(); capture.networkPlayer = int.Parse(nPlayer.ToString()); PlayerList.Add(capture); }
//Varibles End ----------------------------------------------------- public PlayerDataClass Constructor() { PlayerDataClass player = new PlayerDataClass(); player.networkPlayer = networkPlayer; player.playerName = playerName; player.team = team; return player; }
void AddPlayerOnClients(uLink.NetworkPlayer nPlayer, string pName) { if (PlayerList.Exists(x => x.networkPlayer == nPlayer)) { } else { PlayerDataClass capture = new PlayerDataClass(); capture.networkPlayer = nPlayer; capture.playerName = pName; PlayerList.Add(capture); } }
void AddPlayerNameToListPhoton(string pName, PhotonMessageInfo info) { if (PlayerList.Exists(x => x.playerName == pName)) { Debug.Log("CANT ADD PLAYER NAME TO LIST. PLAYER EXISTS ON THE DATA!!"); } else { PlayerDataClass capture = new PlayerDataClass(); capture.networkPlayer = info.sender; capture.playerName = pName; PlayerList.Add(capture); } }
void Start() { { /* * Section 6.8.2 Structs versus Classes */ PlayerDataStruct playerStruct = new PlayerDataStruct(); PlayerDataClass playerClass = new PlayerDataClass(); playerStruct.HitPoints = 1; playerClass.HitPoints = 1; PlayerDataStruct otherPlayerStruct = playerStruct; otherPlayerStruct.HitPoints = 3; // change the copied data Debug.Log(playerStruct.HitPoints + " and " + otherPlayerStruct.HitPoints); // 1 and 3 PlayerDataClass otherPlayerClass = playerClass; otherPlayerClass.HitPoints = 3; // change the copied data, or did we? Debug.Log(playerClass.HitPoints + " and " + otherPlayerClass.HitPoints); // 3 and 3 PlayerDataClass anotherPlayerClass = new PlayerDataClass(); anotherPlayerClass.HitPoints = playerClass.HitPoints; anotherPlayerClass.HitPoints = 7; Debug.Log(playerClass.HitPoints + ":" + otherPlayerClass.HitPoints + ":" + anotherPlayerClass.HitPoints); // 3:3:7 } { /* * Section 6.8.3 Without Structs? */ object[] playerDataArray = new object[5] { new Vector3(), // Position 10, // HitPoints 13, // Ammunition 6.5f, // Run Speed 1.2f // Walk Speed }; object[] copyOfPlayerDataArray = playerDataArray; Debug.Log(playerDataArray[1]); // 10 copyOfPlayerDataArray[1] = 1; Debug.Log(playerDataArray[1] + ":" + copyOfPlayerDataArray[1]); // 1:1 } StartCube(); }
//Accesed by PickSelection script to add the current joined player to the list playerlist public void AddPlayerNameToList(string pName, uLink.NetworkPlayer nPlayer) { if (PlayerList.Exists(x => x.networkPlayer == nPlayer)) { } else { networkView.RPC("AddPlayerOnClients", uLink.RPCMode.OthersBuffered, nPlayer, pName); PlayerDataClass capture = new PlayerDataClass(); capture.networkPlayer = nPlayer; capture.playerName = pName; PlayerList.Add(capture); } }
private void LoadData() { string protect = PlayerPrefs.GetString("PlayerData", ""); if (protect == "" || protect == null) { Debug.Log("get def"); GetDefaultData(); } else { string json = crypt.data.Decrypt(protect); if (json != null) { PlayerData = JsonUtility.FromJson <PlayerDataClass>(json); } else { GetDefaultData(); } } }
private void Start() { player_number = LobbyPlayerlist.Instance.current_player_number; player_name = PhotonNetwork.player.NickName; gamesystem = GameSystem.Instance; agent = GetComponent <NavMeshAgent>(); cardSystem = UI_CardSystem.Instance; agent.enabled = false; child = GetComponentInChildren <Chracter>().gameObject; player_chracter = child.GetComponent <Chracter>(); playerdata = player_chracter.data; currentLocation = player_chracter.Find_start_location(); transform.position = currentLocation.transform.position; agent.enabled = true; //이름과 번호 동기화 if (photonView.isMine) { photonView.RPC("SyncPlayerNameNumber", PhotonTargets.All, player_number, player_name); } }
void AddPlayerToList(NetworkPlayer nPlayer) { PlayerDataClass capture = new PlayerDataClass(); capture.networkPlayer = int.Parse (nPlayer.ToString()); PlayerList.Add (capture); }
public void ChangeAnimationByActionCmd(PlayerDataClass.PlayerActionCommand cmd, bool immedilate) =======
void ChangeAnimationByActionCmd(PlayerDataClass.PlayerActionCommand cmd, bool immedilate) { // Debug.Log("ChangeAnimationByActionCmd ===== "+cmd); PlayerDataClass.PlayerNextActionSet(cmd); aniControlScript.UpdateCmdFromControl(immedilate); }
void ChangeAnimationByActionCmd(PlayerDataClass.PlayerActionCommand cmd, bool immedilate) >>>>>>> parent of 5e133d7... 击退