예제 #1
0
    private void FormatHighscores(string textStream)
    {
        string[] entries = textStream.Split(new char[] { '\n' }, System.StringSplitOptions.RemoveEmptyEntries);
        playerDataCanvas = new PlayerDataCanvas[entries.Length];

        for (int i = 0; i < entries.Length; i++)
        {
            string[] entryInfo = entries[i].Split(new char[] { '|' });

            string username = entryInfo[0];
            int    score    = int.Parse(entryInfo[1]);
            int    wave     = int.Parse(entryInfo[2]);

            playerDataCanvas[i] = new PlayerDataCanvas(username, score, wave);
        }
    }
예제 #2
0
    // Use this for initialization
    void Start()
    {
        // EL meu personatge
        pv = GetComponent <PhotonView>();
        rb = GetComponent <Rigidbody>();
        object[] data;
        data = this.pv.instantiationData;
        CombatSystem cs = GetComponent <CombatSystem>();

        cs.SetTeam((int)data[1]);

        if (pv.isMine)
        {
            GetComponent <PlayerController>().enabled = true;
            GetComponent <Rigidbody>().isKinematic    = false;
            GetComponent <Rigidbody>().useGravity     = true;
            GameObject camera = GameObject.FindGameObjectWithTag("MainCamera");

            if (camera != null)
            {
                PlayerCamera pc = camera.GetComponent <PlayerCamera>();
                pc.enabled = true;
                pc.player  = GetComponent <PlayerController>();
            }

            GameObject netManagerOBJ    = GameObject.FindGameObjectWithTag("NetManager");
            NetManager netManagerScript = netManagerOBJ.GetComponent <NetManager>();

            cs.playerHealthBar = netManagerScript.playerHUD.playerHealthBar;
            cs.playerManaBar   = netManagerScript.playerHUD.playerManaBar;

            if (cs.mr_skill != null)
            {
                netManagerScript.playerHUD.skill_qImg.sprite = cs.mr_skill.skillSprite;
                cs.mr_skill.coolDownSlider = netManagerScript.playerHUD.skill_q;
            }
            if (cs.q_skill != null)
            {
                netManagerScript.playerHUD.skill_eImg.sprite = cs.q_skill.skillSprite;
                cs.q_skill.coolDownSlider = netManagerScript.playerHUD.skill_e;
            }
            if (cs.e_skill != null)
            {
                netManagerScript.playerHUD.skill_mlImg.sprite = cs.e_skill.skillSprite;
                cs.e_skill.coolDownSlider = netManagerScript.playerHUD.skill_ml;
            }
            if (cs.b_skill != null)
            {
                netManagerScript.playerHUD.skill_mrImg.sprite = cs.b_skill.skillSprite;
                cs.b_skill.coolDownSlider = netManagerScript.playerHUD.skill_mr;
            }
        }
        else
        {
            string nomJugador = (string)data[0];

            // Còpia del personatge a la xarxa
            this.playerDataCanvas = (GameObject)Instantiate(this.playerDataCanvasPrefab,
                                                            this.transform.position + Vector3.up * 2,
                                                            Quaternion.Euler(new Vector3(50, 0, 0)));

            this.playerDataCanvas.name = "PDC" + nomJugador;
            PlayerDataCanvas pdc = this.playerDataCanvas.GetComponent <PlayerDataCanvas>();

            pdc.targetPlayer        = this.transform;
            pdc.playerNameText.text = nomJugador;

            this.gameObject.name = nomJugador;
            Unidad unidad = this.gameObject.GetComponent <Unidad>();
            unidad.Initialize();

            pdc.playerHealthBar.maxValue = unidad.GetMaxHealth();
            pdc.playerHealthBar.value    = unidad.GetHealth();
            cs.playerHealthBar           = pdc.playerHealthBar;

            // Nom del campió dels equips
            if (cs.GetTeam() == 0)
            {
                pdc.playerNameText.color = Color.blue;
            }
            else
            {
                pdc.playerNameText.color = Color.red;
            }
        }
    }