public Task OnNotificationReceived(PlayerDamageLevel damageLevel) { switch (damageLevel) { case PlayerDamageLevel.None: _activeDamageSprite = null; break; case PlayerDamageLevel.Light: _activeDamageSprite = _lightDamageSprite; break; case PlayerDamageLevel.Medium: _activeDamageSprite = _mediumDamageSprite; break; case PlayerDamageLevel.Heavy: _activeDamageSprite = _heavyDamageSprite; break; default: throw new ArgumentOutOfRangeException(nameof(damageLevel), damageLevel, null); } return(Task.CompletedTask); }
public async Task PublishPlayerDamageLevel(PlayerDamageLevel damageLevel) { await _playerDamageLevelUpdateChannel.PublishNotification(damageLevel).ConfigureAwait(false); }