예제 #1
0
 void Start()
 {
     m_currentlevel = FindObjectOfType <PlayerCurrentNextPref>();
     m_gameManager  = FindObjectOfType <GameManagerController>();
     InvokeRepeating("CallReleasechildEnemy", 0.1f, 5f);
     MaxnoOfenemey = m_currentlevel.GetPlayerNextLevel();
 }
예제 #2
0
    // Start is called before the first frame update
    void Start()
    {
        m_level           = FindObjectOfType <PlayerCurrentNextPref>();
        m_currentScore    = FindObjectOfType <PlayerLevelControl>();
        m_levelCompletion = FindObjectOfType <LeveLCompletion>();

        // GetGameOveStatus();
    }
예제 #3
0
 // Start is called before the first frame update
 void Start()
 {
     controlpanel = FindObjectOfType <PanelControl>();
     m_player     = FindObjectOfType <PlayerCurrentNextPref>();
     m_player.SetPlayerLevelCompleted(0);
     setGameOverinfo(false);
     setlevelComplete(false);
 }
예제 #4
0
    // Start is called before the first frame update
    void Start()
    {
        m_gamemanager = FindObjectOfType <GameManagerController>();
        m_nextlevel   = FindObjectOfType <PlayerCurrentNextPref>();

        m_No_of_enemys       = 0;
        levelfill.fillAmount = 0;
        SetLevelHealth();
    }
예제 #5
0
 // Start is called before the first frame update
 void Start()
 {
     diamods         = FindObjectOfType <PlayerCoinsPrefs>();
     playernextlevel = FindObjectOfType <PlayerCurrentNextPref>();
     ScoreControl    = FindObjectOfType <PlayerLevelControl>();
     leveLCompletion = FindObjectOfType <LeveLCompletion>();
     damageamount    = FindObjectOfType <AmountOfDamage>();
     SetHealthdamage();
 }
예제 #6
0
    private void Start()

    {
        bigEnemyCoins   = FindObjectOfType <PlayerCoinsPrefs>();
        ScoreControl    = FindObjectOfType <PlayerLevelControl>();
        leveLCompletion = FindObjectOfType <LeveLCompletion>();
        damageamount    = FindObjectOfType <AmountOfDamage>();
        m_playerpref    = FindObjectOfType <PlayerCurrentNextPref>();
    }
예제 #7
0
 // Start is called before the first frame update
 void Start()
 {
     m_level      = FindObjectOfType <PlayerCurrentNextPref>();
     m_gamemanger = FindObjectOfType <GameManagerController>();
     InvokeRepeating("CallInstiateobject", 1f, 5f);
 }
예제 #8
0
 void Start()
 {
     m_level = FindObjectOfType <PlayerCurrentNextPref>();
     Setlevel();
 }
예제 #9
0
 void Start()
 {
     m_levelCheck = FindObjectOfType <PlayerCurrentNextPref>();
     CheckLevelCompleted();
 }
예제 #10
0
 void Start()
 {
     Score   = 0;
     m_level = FindObjectOfType <PlayerCurrentNextPref>();
     setTextmeshProdata();
 }