private void Start() { gameManager = FindObjectOfType <GameManager>(); capturer = GetComponentInChildren <Capturer>(); animator = GetComponent <Animator>(); tps = FindObjectOfType <ThirdPersonCamera>(); playerController = FindObjectOfType <PlayerControllerRB>(); audioSource = GetComponent <AudioSource>(); }
private void Start() { Ready = true; BeingUsed = false; gm = FindObjectOfType <GameManager>(); animatorL = jetpackL.GetComponent <Animator>(); animatorR = jetpackR.GetComponent <Animator>(); audioSourceJetpackNoise = GetComponent <AudioSource>(); playerController = FindObjectOfType <PlayerControllerRB>(); }
private void OnTriggerEnter(Collider other) { PlayerControllerRB pc = other.GetComponent <PlayerControllerRB>(); if (pc) { FindObjectOfType <GameManager>().Respawn(); } else { Minion m = other.GetComponent <Minion>(); if (m) { MinionsPool.Instance.Put(m); } } }
public void Shoot() { RaycastHit hit; if (Physics.Raycast(shotPoint.transform.position, shotPoint.transform.forward, out hit, range)) //checks if we hit something { Debug.Log(hit.transform.name); Debug.DrawRay(shotPoint.transform.position, shotPoint.transform.forward, Color.green * 50000); PlayerControllerRB player = hit.transform.GetComponent <PlayerControllerRB>(); if (player != null) { flash.Play(); Instantiate(project, shot.position, Quaternion.identity); _gm.TakeDamage(damage); //bangAudio.Play(); } } }
private void Start() { tpc = FindObjectOfType <ThirdPersonCamera>(); pauseCanvas = FindObjectOfType <PauseCanvas>(); if (pauseCanvas) { pauseCanvas.gameObject.SetActive(false); } /* if (pauseCanvas == null) * { * PauseCanvas pauseCanvasPrefab = Resources.Load<PauseCanvas>("pauseCanvas"); * pauseCanvas = Instantiate(pauseCanvasPrefab); * pauseCanvas.gameObject.name = "[PauseCanvas]"; * pauseCanvas.gameObject.SetActive(false); * }*/ player = FindObjectOfType <PlayerControllerRB>(); }
void Start() { PlayerPrefs.DeleteAll(); numOfMice = 0; numOfCatnip = 0; totalMice = 0; //Finds the player script GameObject laserObject = GameObject.FindWithTag("Laser"); if (laserObject != null) { _laser = laserObject.GetComponent <Laser>(); } if (laserObject == null) { Debug.Log("Cannot find 'Laser' script"); } //Finds the laser script GameObject playerObject = GameObject.FindWithTag("Player"); if (playerObject != null) { _playerController = playerObject.GetComponent <PlayerControllerRB>(); } if (playerObject == null) { Debug.Log("Cannot find 'Player' script"); } if (SceneManager.GetActiveScene() == SceneManager.GetSceneByName("Level 3")) { hbGameObject.SetActive(true); Debug.Log("Level 3 loaded"); } }
public void Explode(Vector3 explosionPos) { Collider[] colliders = Physics.OverlapSphere(explosionPos, explosionRadius); for (int i = 0; i < colliders.Length; i++) { if (colliders[i].gameObject.GetInstanceID() == playerTransform.gameObject.GetInstanceID()) { PlayerControllerRB rb = colliders[i].GetComponent <PlayerControllerRB>(); if (rb != null) { Vector3 dir = (playerTransform.position - explosionPos).normalized; float distance = Vector3.Distance(playerTransform.position, explosionPos); float appliedForce = 0.2f * explosionForce * (1.0f - Mathf.Clamp01(distance / explosionRadius)); PlayerControllerExternalForce force = new PlayerControllerExternalForce { force = appliedForce * dir, mode = ForceMode.Impulse }; // rb.AddExternalForce(force); } } else { Rigidbody rb = colliders[i].GetComponent <Rigidbody>(); if (rb != null) { rb.AddExplosionForce(explosionForce, explosionPos, explosionRadius, 3.0F); } } } gm.audioManager.PlayOneShot(gm.audioManager.poof, transform.position); ParticleSystemManager.Instance.Play(ps, _transform); MinionsPool.Instance.Put(this); }