public void SetTarget(PlayerControllerPhoton _target) { if (_target == null) { Debug.LogError("<Color=Red><b>Missing</b></Color> PlayMakerManager target for PlayerUI.SetTarget.", this); return; } // Cache references for efficiency because we are going to reuse them. target = _target; targetTransform = target.GetComponent <Transform>(); //targetRenderer = target.GetComponentInChildren<Renderer>(); targetRenderer = target.GetComponent <Renderer>(); BoxCollider2D boxCollider = target.GetComponent <BoxCollider2D>(); // Get data from the Player that won't change during the lifetime of this Component if (boxCollider != null) { boxColliderHeight = boxCollider.size.y; } if (playerNameText != null) { // playerNameText.text = target.photonView.Owner.NickName; // Debug.Log("Имя " + target.photonView.Owner.NickName); // playerNameText.text = target.photonView. } if (playerHealthSlider != null) { playerHealthSlider.maxValue = target.playerHealthCurrent; playerHealthSlider.value = playerHealthSlider.maxValue; } }
//Добавляем игроков в список public void AddPlayer(PlayerControllerPhoton player) { //Добавляем игрока в список с игроками players.Add(player); }