void Awake() { //droids = this.GetComponentsInChildren<AutoHumanoidAgentController>(); //drones = this.GetComponentsInChildren<AutoDroneController>(); spawnPoints = FindObjectsOfType <SpawnPoint>(); m_mobilePlayer = FindObjectOfType <PlayerControllerMobile>(); //foreach (var droid in droids) //{ // droid.addOnDestroyEvent(OnAgentDestory); //} //foreach (var drone in drones) //{ // drone.addOnDestroyEvent(OnAgentDestory); //} }
void Awake() { controller = GetComponent <PlayerControllerMobile>(); anim = GetComponent <Animator>(); sheild = this.gameObject.transform.GetChild(0).gameObject; rigidbody2D = GetComponent <Rigidbody2D>(); coinCollectedText = GameObject.FindGameObjectWithTag("coin_collected_text") as GameObject; isStanding = true; isAlive = true; isGameOver = false; isSoundOn = GamePreferences.GetSoundSetting() == 1 ? true : false; DeactivateSheild(); score = 0; boundaryRight = (CameraProperties.GetCameraWidth(Camera.main) / 2) - 1f; boundaryLeft = -boundaryRight; boundaryUp = CameraProperties.GetCameraHeight(Camera.main) / 2 - 0.7f; } // awake