void OnEnable() { diveManager = FindObjectOfType <DiveManager>(); collectionController = FindObjectOfType <CollectionController>(); playerController = FindObjectOfType <PlayerController4>(); UpdateUI(); }
private void Awake() { instance = this; playerController4 = FindObjectOfType <PlayerController4>(); //Find movement script playerRb = playerGameObject.GetComponent <Rigidbody>(); //Find player Rigidbody playerInteraction = FindObjectOfType <PlayerInteraction>(); interactiveElement = FindObjectOfType <InteractiveElement>(); fireOnBrazier = FindObjectOfType <FireOnBrazier>(); health = FindObjectOfType <Health>(); audioManager = FindObjectOfType <AudioManager>(); door2 = FindObjectOfType <Door2>(); damage = FindObjectOfType <Damage>(); if (YouAreInThePresent) { AudioManager.instance.PresentSnapshot(); } else { AudioManager.instance.PastSnapshot(); } }
void Awake() { playerController = GetComponent <PlayerController4>(); gameManager = FindObjectOfType <GameManager>(); gameManager.OnReset += GameManager_OnReset; }