public override void Use() { GameObject player = PlayerController2D.Instance.gameObject; PlayerController2D pc = PlayerController2D.Instance; //player.GetComponent<PlayerController>(); if (pc.SpeedNotOnCooldown()) { pc.SetMoveSpeedBonuses(speedBonusModifier, duration, cooldown); Inventory.instance.Remove(this); } else { Inventory.instance.GetComponent <ShowCooldown>() .ShowFloatingText(this.itemName, Color.yellow); } }
void OnTriggerEnter2D(Collider2D other) { if (other.CompareTag("Player")) { GameObject player = PlayerController2D.Instance.gameObject; PlayerHealthManager pHm = PlayerHealthManager.Instance; PlayerController2D pC = PlayerController2D.Instance; if (manaHeal != 0) { PlayerManaManager pMm = player.GetComponent <PlayerManaManager>(); if (pMm.playerCurrentMana != pMm.playerMaxMana) { pMm.HealMana(manaHeal); SFXManager.Instance.PlaySound(SFXManager.Instance.manaPotion); gameObject.SetActive(false); } } else if (hpHeal != 0) { if (pHm.playerCurrentHealth != pHm.playerMaxHealth) { pHm.Heal(hpHeal); gameObject.SetActive(false); } } else if (pC.SpeedNotOnCooldown() && speedBuffDuration != 0) { pC.SetMoveSpeedBonuses(2, speedBuffDuration, 2); gameObject.SetActive(false); } else if (hpDamage != 0) { pHm.HurtPlayer(hpDamage); gameObject.SetActive(false); } } }