// Use this for initialization void Start() { patrolHolder = GetComponent <CameraPortal>().orange.GetComponent <PatrolHoler>(); commands = GetComponent <MonkayCommands>(); settings = GetComponent <PlayerControlSettings>(); timer = 0; }
// Use this for initialization void Start() { monkayAttachedToBack = false; settings = GetComponent <PlayerControlSettings>(); currSChCSA = switchCharactersCameraSpeedAcceleration; currSChLAtA = switchCharactersLookAtAcceleration; monkayAI = monkay.character.GetComponent <UnityStandardAssets.Characters.ThirdPerson.AICharacterControl>(); switchingChars = false; currentChar = orphan; SwitchCharacters(); SwitchCharacters(); ChangeState(monkay, MonkayState.following); }
public static PlayerControlSettings PlayerControlSettings(PlayerControlSettings pc) { pc.type = (PlayerControlType)EditorTab.EnumToolbar("Type", (int)pc.type, typeof(PlayerControlType), 300); if(pc.IsDefaultControl()) { pc.moveDead = EditorGUILayout.Toggle("Move dead", pc.moveDead, GUILayout.Width(mWidth)); pc.useCharacterSpeed = EditorGUILayout.Toggle("Use char. speed", pc.useCharacterSpeed, GUILayout.Width(mWidth)); if(!pc.useCharacterSpeed) { pc.runSpeed = EditorGUILayout.FloatField("Run speed", pc.runSpeed, GUILayout.Width(mWidth)); } pc.gravity = EditorGUILayout.FloatField("Gravity", pc.gravity, GUILayout.Width(mWidth)); pc.speedSmoothing = EditorGUILayout.FloatField("Speed smoothing", pc.speedSmoothing, GUILayout.Width(mWidth)); pc.rotateSpeed = EditorGUILayout.FloatField("Rotate speed", pc.rotateSpeed, GUILayout.Width(mWidth)); pc.firstPerson = EditorGUILayout.Toggle("First person", pc.firstPerson, GUILayout.Width(mWidth)); if(!pc.firstPerson) { pc.useCamDirection = EditorGUILayout.Toggle("Use cam direction", pc.useCamDirection, GUILayout.Width(mWidth)); } pc.verticalAxis = EditorGUILayout.TextField("Vertical axis key", pc.verticalAxis, GUILayout.Width(mWidth*1.2f)); pc.horizontalAxis = EditorGUILayout.TextField("Horizontal axis key", pc.horizontalAxis, GUILayout.Width(mWidth*1.2f)); EditorGUILayout.Separator(); GUILayout.Label("Jump settings", EditorStyles.boldLabel); pc.useJump = EditorGUILayout.Toggle("Use jump", pc.useJump, GUILayout.Width(mWidth)); if(pc.useJump) { pc.jumpKey = EditorGUILayout.TextField("Jump key", pc.jumpKey, GUILayout.Width(mWidth*1.2f)); pc.jumpDuration = EditorGUILayout.FloatField("Jump duration", pc.jumpDuration, GUILayout.Width(mWidth)); pc.jumpSpeed = EditorGUILayout.FloatField("Jump speed", pc.jumpSpeed, GUILayout.Width(mWidth)); pc.jumpInterpolation = (EaseType)EditorGUILayout.EnumPopup("Jump interpolation", pc.jumpInterpolation, GUILayout.Width(mWidth)); pc.inAirModifier = EditorGUILayout.FloatField("In air modifier", pc.inAirModifier, GUILayout.Width(mWidth)); pc.jumpMaxGroundAngle = EditorGUILayout.FloatField("Max ground angle", pc.jumpMaxGroundAngle, GUILayout.Width(mWidth)); FloatHelper.Limit(ref pc.jumpMaxGroundAngle, 0, 90); } EditorGUILayout.Separator(); GUILayout.Label("Sprint settings", EditorStyles.boldLabel); pc.useSprint = EditorGUILayout.Toggle("Use sprint", pc.useSprint, GUILayout.Width(mWidth)); if(pc.useSprint) { pc.sprintKey = EditorGUILayout.TextField("Sprint key", pc.sprintKey, GUILayout.Width(mWidth*1.2f)); pc.sprintFactor = EditorGUILayout.FloatField("Sprint factor", pc.sprintFactor, GUILayout.Width(mWidth)); EditorGUILayout.Separator(); pc.useEnergy = EditorGUILayout.Toggle("Use energy", pc.useEnergy, GUILayout.Width(mWidth)); if(pc.useEnergy) { pc.maxEFormula = EditorGUILayout.Toggle("Max formula", pc.maxEFormula, GUILayout.Width(mWidth)); if(pc.maxEFormula) { pc.meFormula = EditorGUILayout.Popup("Max energy", pc.meFormula, DataHolder.Formulas().GetNameList(true), GUILayout.Width(mWidth)); } else { pc.maxEnergy = EditorGUILayout.FloatField("Max energy", pc.maxEnergy, GUILayout.Width(mWidth)); } pc.energyCFormula = EditorGUILayout.Toggle("Consume formula", pc.energyCFormula, GUILayout.Width(mWidth)); if(pc.energyCFormula) { pc.ecFormula = EditorGUILayout.Popup("Energy consume (s)", pc.ecFormula, DataHolder.Formulas().GetNameList(true), GUILayout.Width(mWidth)); } else { pc.energyConsume = EditorGUILayout.FloatField("Energy consume (s)", pc.energyConsume, GUILayout.Width(mWidth)); } pc.energyRFormula = EditorGUILayout.Toggle("Regeneration formula", pc.energyRFormula, GUILayout.Width(mWidth)); if(pc.energyRFormula) { pc.erFormula = EditorGUILayout.Popup("Energy regen. (s)", pc.erFormula, DataHolder.Formulas().GetNameList(true), GUILayout.Width(mWidth)); } else { pc.energyRegeneration = EditorGUILayout.FloatField("Energy regen. (s)", pc.energyRegeneration, GUILayout.Width(mWidth)); } } } } else if(pc.IsMobileControl()) { pc.mouseTouch = EditorHelper.MouseTouchControlSettings(pc.mouseTouch, true); pc.moveDead = EditorGUILayout.Toggle("Move dead", pc.moveDead, GUILayout.Width(mWidth)); pc.useCharacterSpeed = EditorGUILayout.Toggle("Use char. speed", pc.useCharacterSpeed, GUILayout.Width(mWidth)); if(!pc.useCharacterSpeed) { pc.runSpeed = EditorGUILayout.FloatField("Run speed", pc.runSpeed, GUILayout.Width(mWidth)); } pc.gravity = EditorGUILayout.FloatField("Gravity", pc.gravity, GUILayout.Width(mWidth)); pc.speedSmoothing = EditorGUILayout.FloatField("Speed smoothing", pc.speedSmoothing, GUILayout.Width(mWidth)); EditorGUILayout.Separator(); pc.raycastDistance = EditorGUILayout.FloatField("Raycast distance", pc.raycastDistance, GUILayout.Width(mWidth)); pc.layerMask = EditorGUILayout.LayerField("Layer", pc.layerMask, GUILayout.Width(mWidth)); EditorGUILayout.Separator(); if(pc.cursorObject == null && "" != pc.cursorObjectName) { pc.cursorObject = (GameObject)Resources.Load( BattleSystemData.PREFAB_PATH+ pc.cursorObjectName, typeof(GameObject)); } pc.cursorObject = (GameObject)EditorGUILayout.ObjectField("Cursor prefab", pc.cursorObject, typeof(GameObject), false, GUILayout.Width(mWidth*1.2f)); if(pc.cursorObject) pc.cursorObjectName = pc.cursorObject.name; else pc.cursorObjectName = ""; pc.cursorOffset = EditorGUILayout.Vector3Field("Cursor offset", pc.cursorOffset, GUILayout.Width(mWidth)); pc.autoRemoveCursor = EditorGUILayout.Toggle("Autoremove cursor", pc.autoRemoveCursor, GUILayout.Width(mWidth)); EditorGUILayout.Separator(); pc.minimumMoveDistance = EditorGUILayout.FloatField("Min.move distance", pc.minimumMoveDistance, GUILayout.Width(mWidth)); pc.ignoreYDistance = EditorGUILayout.Toggle("Ignore Y distance", pc.ignoreYDistance, GUILayout.Width(mWidth)); pc.useEventMover = EditorGUILayout.Toggle("Use event mover", pc.useEventMover, GUILayout.Width(mWidth)); pc.autoStopMove = EditorGUILayout.Toggle("Autostop move", pc.autoStopMove, GUILayout.Width(mWidth)); } return pc; }
void Start() { settings = GetComponent <PlayerControlSettings>(); commands = GetComponent <MonkayCommands>(); }
void Start() { settings = GetComponent <CharakterPortal>().settings; cameraSettings = transform.parent.GetComponent <CameraSettings>(); }