// Start is called before the first frame update void Start() { playerControler = FindObjectOfType <PlayerControlScript>(); playerAnimator = playerControler.GetComponent <Animator>(); scoreGUI.text = "Score: " + globalScore; lifeCounterGUI.text = "Number of lives: " + NUMBER_OF_LIVES; levelGUI.text = "Level: " + level; completeLevelGUI.text = ""; loseGameGUI.text = ""; deathMessageGUI.text = ""; deathCounter = 0; }