/// <summary> /// Finishes the fall animation, ONLY CALLED BY ANIMATION. /// </summary> public void FallFinished() { transform.position = new Vector3(tmpFallLoc.x, tmpFallLoc.y, transform.position.z); pc.EnablePlayer(); damageCollider.enabled = true; normalCollider.enabled = true; TakeDamage(tmpFallDamage); falling = false; rb.constraints = RigidbodyConstraints2D.FreezeRotation; invincibilityFrames = true; }