void Awake() { playerColourPicker = GetComponent <PlayerColourPicker>(); cameraControl = camera.GetComponent <MenuCameraControl>(); csManager = GetComponent <CSManager>(); scrollCredits = creditsUI.GetComponentInChildren <ScrollCredits>(); }
void Awake() { zone = GameObject.FindGameObjectWithTag("Zone"); zoneControl = zone.GetComponent <ZoneControl>(); zoneManager = zone.transform.parent.GetComponent <ZoneManager>(); playerColourPicker = GetComponent <PlayerColourPicker>(); for (int i = 0; i < 4; i++) { outerSpawns[i] = outerSpawnParent.transform.GetChild(i); centreSpawns[i] = centerSpawnParent.transform.GetChild(i); sliders[i] = scoreObjects[i].GetComponentInChildren <Slider>(); } }